04-26-2017, 05:22 PM
The arrivals shuttle is not a safe zone - people can beat you up and kill you while you're both still inside.
Cogmap 1 Bugs
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04-26-2017, 05:22 PM
The arrivals shuttle is not a safe zone - people can beat you up and kill you while you're both still inside.
04-26-2017, 05:35 PM
04-26-2017, 05:41 PM
I distinctly remember there being a thing whenever you left the arrivals shuttle saying "now leaving a safe zone", and a thing whenever you entered it saying "now entering a safe zone". I don't recall ever looking into that, though.
04-26-2017, 09:20 PM
(This post was last modified: 04-26-2017, 10:50 PM by NateTheSquid. Edited 1 time in total.)
Yeah there certainly was, but it got removed for some reason. There was a thing at some point where the shuttle was just telepads and you could teleport to a couple different locations, with an o2 scan being available, and previewing the area as if via a camera. No idea why that got removed within like a day, it seemed really promising. Other than people camping the teleporters maybe? or just blowing up the area around all of them.
Bring back tele shuttle, change the 'dont harm new people in arrivals' to 'dont camp or intentionally make the area around arrival teleporters dangerous or unusable' or something edit: also let there be little arrival pods or something so you can go to arrivals in a traditional maybe safer way if a lot of the pads are trashed. also make those super shitty emergency orange space suits more likely to show up in boxes on spawn.
04-27-2017, 06:12 AM
(04-26-2017, 09:20 PM)NateTheSquid Wrote: Yeah there certainly was, but it got removed for some reason. There was a thing at some point where the shuttle was just telepads and you could teleport to a couple different locations, with an o2 scan being available, and previewing the area as if via a camera. No idea why that got removed within like a day, it seemed really promising. Other than people camping the teleporters maybe? or just blowing up the area around all of them. Im pretty sure that was just a trial sort of thing to see how well it worked, though it would be helpful to have it enabled on ass day to prevent spawnkilling.
04-27-2017, 08:32 AM
(This post was last modified: 04-27-2017, 08:33 AM by Vitatroll. Edited 1 time in total.)
Pretty sure it got removed 'cause it was counterculture and kinda hamfisted. I think it was a long term solution for a short term problem - the problem being a string of shuttle griff at the time.
The shuttle was in a sanctuary zone for a bit. You couldn't get hurt while inside, and couldn't get back in once you left. Well, that fluctuated, but it was the premise. This implementation I didn't like. The telepad thing wasn't that bad though. It solved the problem of arrivals getting blown up/locked down and all that. The telebay being a shuttle as opposed to a station/hub was a bit offputting though. Anyways, just ahelp if somebody bashes your head in with a csaber right off the shuttle. The act is even more egregious on cog1 due to it's shape and size. aaand fuck. Came here to list something and it got brainfarted away. Shite.
04-27-2017, 11:07 AM
Wire was taking suggestions on arrivals a while back but I don't know where wire's gone with it so far.
https://forum.ss13.co/showthread.php?tid...t=arrivals
05-02-2017, 05:21 PM
(This post was last modified: 05-02-2017, 05:21 PM by Crazyabe. Edited 1 time in total.)
There is no general "Export" option for QM to use, Which means you have to sell to Traders who only want XY and Z,
05-02-2017, 05:40 PM
Can't you just send them through outgoing without any lable?
05-02-2017, 07:03 PM
there's no towels or anything in the pool area
05-02-2017, 10:36 PM
05-02-2017, 11:28 PM
05-03-2017, 03:01 AM
There is no inner tube in the pool.
05-03-2017, 06:44 AM
There is no laundry machine on station
05-03-2017, 09:53 PM
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