03-20-2017, 05:58 PM
(This post was last modified: 03-20-2017, 05:58 PM by MaRcuSTheDAWG. Edited 1 time in total.)
There's already a punishment....
it's called a cluwne.
it's called a cluwne.
Add More Genetics Races
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03-20-2017, 05:58 PM
(This post was last modified: 03-20-2017, 05:58 PM by MaRcuSTheDAWG. Edited 1 time in total.)
There's already a punishment....
it's called a cluwne.
03-20-2017, 06:48 PM
a little super hairgrownium, paint, and incredibly damaging plastic surgery to change your bone structure and musculature and you can be whatever you want, no need to bring genetics into it.
maybe even a useless decorative cybernetic tail nya :3
03-20-2017, 08:07 PM
(This post was last modified: 03-20-2017, 08:09 PM by poland spring. Edited 1 time in total.)
add cattebeests I swear I saw one in game already
also (03-20-2017, 05:32 PM)babayetu83 Wrote:(03-20-2017, 09:39 AM)Cirrial Wrote: if we let one single new animal person genetic race in then a dire precedent is set a huge chunk of the coders for this game were furries so can we stop with this extremely tired bullshit and move on from 2004
03-20-2017, 09:46 PM
03-21-2017, 03:57 AM
03-21-2017, 07:39 AM
(This post was last modified: 03-21-2017, 07:40 AM by Haine. Edited 1 time in total.)
I am perfectly fine with adding more mutantraces to genetics if:
- they are interesting, cool or funny, or could have mechanics that are - they aren't just [animal]-man, unless they fit with the above point (like misto's slug/snail guy idea) - I'm provided sprites for them (I don't have a lot of time to make custom sprites for things atm) I personally prefer weird/neat/alien scifi stuff to things like "a normal guy but he's also kind of a fox too" because I think it fits with the theme better. (03-20-2017, 11:34 AM)awfulworldkid Wrote: New idea: add space pangolins to the station somewhere. Possibly as a new Genetics mascot, since they don't currently have one. I'm always happy to add more critters if someone provides nice sprites for them. They might not be on the station all the time or anything's mascot but there's usually a place for them somewhere. At the very least, they add more options for Baleful Polymorph.
03-21-2017, 08:46 AM
(This post was last modified: 03-21-2017, 08:47 AM by Nnystyxx. Edited 2 times in total.)
i maintain freak mantis men or people made of jutting crystals would be a really nice addition, bits stickin off em, etc
said crystal people could eat gems to change the color of their semitransparent body innate laser/burn resistance, weaker to brute? toxins middle of the road because maybe they're crystals with a circulatory system(!!) edit: basically, i'm on the same boat of NO FURRIES but I like things that are intentionally a bit weird/offputting like a crystal full of veins or a horrible slugperson or a martian hybrid, the destiny picking up alien crew as part of the proposed ftl-style events would be really neat
03-21-2017, 09:38 AM
(03-21-2017, 03:57 AM)Cirrial Wrote:(03-20-2017, 08:07 PM)poland spring Wrote: a huge chunk of the coders for this game were furries so can we stop with this extremely tired bullshit and move on from 2004 I don't see coder next to your name and the next post refutes your point so eff off and I agree with Haine but if we're gonna go with that template we need to make the existing races actually have interesting effects too
03-21-2017, 10:10 AM
Whatever happens, have a corresponding chef recipe for each new race. The snail/slug idea is p good.
03-21-2017, 10:19 AM
(This post was last modified: 03-21-2017, 10:19 AM by awfulworldkid. Edited 1 time in total.)
(03-21-2017, 07:39 AM)Haine Wrote: I am perfectly fine with adding more mutantraces to genetics if: Based on this, I think it would be a good idea to go full pangolin. Idea: -Space Pangolins are a race that were originally literal uplifted Earth pangolins, so they still have some of the traits. -You can be one either through the Manid Genetics gene/body type or being a Space Pangolin Ambassador like for the other races. -They have (unfixable, it's attached to the body type) REALLY shitty eyesight, but have (similarly shitty) thermal vision, except their thermals can't see through walls. -When they're lying down, they take reduced brute or burn damage, especially from explosions or blunt objects, but when standing up they take additional damage of those types, especially if you target the head. -They have elongated snouts, which means they bump into things less but can't wear most headgear and masks without modification and can't wear certain headgears or masks ever.
03-21-2017, 11:02 AM
The key here seems to be: Make sprites and try to stick to the sci-fi theme. Unless you just wanna make some really silly-ass thing that's too hilarious to be left out.
If ye really want it, spriting ain't that hard.
03-21-2017, 11:52 AM
Idea: Spiderpeople
Pros:
03-21-2017, 11:55 AM
ok. ill try to make slugsnail sprites. later...
03-21-2017, 12:01 PM
(This post was last modified: 03-21-2017, 02:04 PM by atamusvaleo. Edited 6 times in total.)
Asking the hard questions... Do snail people have hands? (making both versions for the time being)
Misto, have at it if you'd like but I've already got something near finished at the moment.
03-21-2017, 12:27 PM
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