Using a crowbar on a non-reinforced table will flip it on it's side. Using a crowbar on an already-flipped table would return it to normal. Flipped tables would work as protection from gunfire, but would collapse after being shot at enough. Finally, any items on a table when it is flipped would fall on the floor one tile in front of the table.
11-28-2016, 05:37 PM (This post was last modified: 11-28-2016, 05:42 PM by misto. Edited 1 time in total.)
would it provide 100% gunfire protection or just some %chance of a shot being blocked by the table? how would the game tell the difference between the shots of someone taking cover behind a flipped table (who would know to shoot -over- the table rather than into it) and the shots of someone shooting at someone taking cover?
the bar, lab tables and reinforced tables should have some shot block % chance even when theyre standing as theyre solid counters rather than tables stabnding on lil legs, right?
(11-28-2016, 05:37 PM)misto Wrote: would it provide 100% gunfire protection or just some %chance of a shot being blocked by the table? how would the game tell the difference between the shots of someone taking cover behind a flipped table (who would know to shoot -over- the table rather than into it) and the shots of someone shooting at someone taking cover?
the bar, lab tables and reinforced tables should have some shot block % chance even when theyre standing as theyre solid counters rather than tables stabnding on lil legs, right?
1. My idea was that they would be 100% protection, but weaker tables would break faster.
2. I was assuming that one would have to leave cover to shoot from behind a table
3. For non-flipped tables, they should provide protection if the one behind it is lying down.
(11-28-2016, 06:04 PM)Vitatroll Wrote: Not sure I'm keen on people dragging around flipped tables. Maybe just make them pushable and click-draggable?
Other than that yeah, I'm down with it.
Yeah I know lockers exist. You can't shoot over those.
Why not have the option to push over lockers? Make them act as partial cover, and also operate like a crate that is only click-draggable.
Imagine pulling lockers down behind you to slow your pursuers.
In addition, perhaps vending machines that have fallen over could provide some level of cover as well? I mean, if we are gonna go there.