Table flipping - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Table flipping (/showthread.php?tid=7570) |
Table flipping - Lady Birb - 11-28-2016 Using a crowbar on a non-reinforced table will flip it on it's side. Using a crowbar on an already-flipped table would return it to normal. Flipped tables would work as protection from gunfire, but would collapse after being shot at enough. Finally, any items on a table when it is flipped would fall on the floor one tile in front of the table.
RE: Table flipping - zcamperz - 11-28-2016 why though RE: Table flipping - BBEG - 11-28-2016 (\o_o\)"I"I" (/o[]o/) _I_I_ RE: Table flipping - Lady Birb - 11-28-2016 Why not. RE: Table flipping - misto - 11-28-2016 would it provide 100% gunfire protection or just some %chance of a shot being blocked by the table? how would the game tell the difference between the shots of someone taking cover behind a flipped table (who would know to shoot -over- the table rather than into it) and the shots of someone shooting at someone taking cover? the bar, lab tables and reinforced tables should have some shot block % chance even when theyre standing as theyre solid counters rather than tables stabnding on lil legs, right? RE: Table flipping - Lady Birb - 11-28-2016 (11-28-2016, 05:37 PM)misto Wrote: would it provide 100% gunfire protection or just some %chance of a shot being blocked by the table? how would the game tell the difference between the shots of someone taking cover behind a flipped table (who would know to shoot -over- the table rather than into it) and the shots of someone shooting at someone taking cover? 1. My idea was that they would be 100% protection, but weaker tables would break faster. 2. I was assuming that one would have to leave cover to shoot from behind a table 3. For non-flipped tables, they should provide protection if the one behind it is lying down. RE: Table flipping - Vitatroll - 11-28-2016 Not sure I'm keen on people dragging around flipped tables. Maybe just make them pushable and click-draggable? Other than that yeah, I'm down with it. RE: Table flipping - Lady Birb - 11-28-2016 I never said flipped tables could be dragged. Pushing them, on the other hand, could work. RE: Table flipping - Floorface - 11-29-2016 (11-28-2016, 06:04 PM)Vitatroll Wrote: Not sure I'm keen on people dragging around flipped tables. Maybe just make them pushable and click-draggable? Why not have the option to push over lockers? Make them act as partial cover, and also operate like a crate that is only click-draggable. Imagine pulling lockers down behind you to slow your pursuers. In addition, perhaps vending machines that have fallen over could provide some level of cover as well? I mean, if we are gonna go there. RE: Table flipping - medsal15 - 11-29-2016 Just make everything that looks more or less like a 3d rectangle into a defense. Cardboard boxes, crates, fallen canisters, vending machines, etc. |