i see sometimes that people's heads, brains, skulls, etc. randomly have a chance to survive gibbing. this is good. i would like to propose a further nuance to this
if someone is wearing a good protective helmet, their head should have an increased chance to escape intact
if someone is wearing strong protective armor (indy armor, bomb disposal suit, whatever) but no good helmet to go with it, their head should be obliterated or removed by a strong blast, leaving a decapitated corpse
08-10-2016, 10:30 AM (This post was last modified: 08-10-2016, 10:31 AM by ferriswheel1. Edited 1 time in total.)
I like this, it would make sec helmets actually useful other than as a way to cover up your horrendous hairdo. It'd be nice if helmets could slightly soften attacks to the head similar to body armour as well.
(08-10-2016, 10:30 AM)ferriswheel1 Wrote: I like this, it would make sec helmets actually useful other than as a way to cover up your horrendous hairdo. It'd be nice if helmets could slightly soften attacks to the head similar to body armour as well.
yeah dude, helmets are already fairly valuable when youre getting hit by regular objects or being punched. this thread pertains to explosives and gibbing, which dont really take helmets into account as far as i know. if im incorrect feel free to add in, testing armor/helmet/helmetless combos against explosives isnt an undertaking ive... undertaken
(08-10-2016, 12:51 PM)misto Wrote: yeah dude, helmets are already fairly valuable when youre getting hit by regular objects or being punched. this thread pertains to explosives and gibbing, which dont really take helmets into account as far as i know. if im incorrect feel free to add in, testing armor/helmet/helmetless combos against explosives isnt an undertaking ive... undertaken
The only helmet that affects blast damage is the EOD helmet, and that only works if you're wearing the EOD armor along with it.
i would have thought that the indy space helmet would also offer blast protection, that is part of the whole point of the indy space armor set.
how about armors, then? is their blast protection reduced or removed without some helmet to accompany them, or do they magically offer protection to even an exposed head?
(08-10-2016, 01:11 PM)misto Wrote: i would have thought that the indy space helmet would also offer blast protection, that is part of the whole point of the indy space armor set.
how about armors, then? is their blast protection reduced or removed without some helmet to accompany them, or do they magically offer protection to even an exposed head?
Indy space helmet used to provide blast protection, but doesn't anymore for some reason.
Armor protects you even without a helmet.
Here's the relevant code for explosion interaction with a human.
Code:
/mob/living/carbon/human/ex_act(severity)
..() // Logs.
if (src.nodamage) return
// there used to be mining radiation check here which increases severity by one
// this needs to be derived from material properties instead and is disabled for now
src.flash(30)
if (src.stat == 2 && src.client)
spawn(1)
src.gib(1)
return
else if (src.stat == 2 && !src.client)
var/list/virus = src.ailments
(08-10-2016, 02:06 PM)Nnystyxx Wrote: What the hell is that "hellbanned" var in there for?
Bad karma.
var/hellbanned = 0 //The intention here is to basically make the game stealthily unplayable, prevents you from getting randomly picked as traitor, silently drops some Move() and Click() calls, etc.
(08-10-2016, 02:06 PM)Nnystyxx Wrote: What the hell is that "hellbanned" var in there for?
Bad karma.
var/hellbanned = 0 //The intention here is to basically make the game stealthily unplayable, prevents you from getting randomly picked as traitor, silently drops some Move() and Click() calls, etc.