07-17-2016, 01:16 PM
Rebalance Robotic Modules + tools
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07-17-2016, 03:47 PM
(07-17-2016, 01:16 PM)ErikHanson Wrote:(07-17-2016, 01:02 PM)Noah Buttes Wrote: Would it be a bad idea to increase the health of all robot parts, especially limbs, to give borgs some more durability? I somehow forgot that light cyborgs existed. I guess my main concern is that heavy arms don't offer enough durability benefit to offset their extra weight.
07-17-2016, 04:34 PM
(07-17-2016, 01:02 PM)Noah Buttes Wrote:just make arms/legs more durable(07-16-2016, 02:16 PM)misto Wrote:(07-16-2016, 02:00 PM)babayetu83 Wrote: if it hasnt been suggested already or if the janitorborg doesn't have it, i think the janitor borg would benefit from having a sponge
07-18-2016, 03:18 AM
arms are basically expendable imo, its legs that really need a little toughening.
if your arms blow off you still retain at least one usable slot, you can still do... most activities. if they pop you in the chest your head just falls on the floor, brain's still good. if they pop you in the head fair's fair, youre dead, but by god if they get your legs you enter a unique realm of misery
07-19-2016, 12:36 PM
i think it'd be cool if we added some hidden modules and upgrades for borgs to the game like maybe in the debris field or the adventure zones just a suggestion.
07-19-2016, 02:00 PM
(This post was last modified: 07-19-2016, 02:26 PM by misto. Edited 1 time in total.)
artifact modules
all tour tools are replaced by random handheld artifacts
07-19-2016, 08:21 PM
(07-19-2016, 02:00 PM)misto Wrote: artifact modules this is a neat idea although it might lead to tons of accidental law violations testing said artifacts (injecting people with poison, fireballs, etc.) i do like Hidden Modules though as a concept
07-19-2016, 09:28 PM
Gimmicky hidden modules would be fun. A sports one that has a football/basket ball launcher thing and an airhorn, for instance
07-19-2016, 09:46 PM
(This post was last modified: 07-19-2016, 09:47 PM by babayetu83. Edited 1 time in total.)
(07-19-2016, 12:36 PM)BBEG Wrote: i think it'd be cool if we added some hidden modules and upgrades for borgs to the game like maybe in the debris field or the adventure zones just a suggestion. i'd prefer not to have to go do more boring chores just to get something gimmicky or might not even be worth the trek just make it so you have to hack fabricators to get them or what maxo said
07-19-2016, 10:05 PM
no gimmicky modules.
upgrades yes modules no. It'd be a fucking PAIN IN THE ASS to get a gimmicky module only to realize you're now totally useless.
07-20-2016, 02:15 AM
as long as your old module is still in the dock, you can swap your own modules as a borg. so getting a cruddy random artifact module loaded with bad random handheld artifacts wouldnt actually be that bad.
maybe artifact modules could even feed into a new function for artlab in researching, modifying, customizing such artifact modules with different stuff to try to create a useful combination but, perhaps this is getting quite a bit ahead of ourselves. handheld artifacts themselves would need more variety in functions and abilities before it would be really interesting. you know, since the omnitool and unilyzer and stuff are being coded up, maybe they themselves would make for nice handheld artifacts that could be found and used by humans. as for artifact -upgrades- rather than artifact -modules-, we could look to rare items already ingame to try to copy into upgrade functionality. traitor items that could be suitable to be well-hidden secret borg upgrades - voice changer, hologram disguiser, chameleon projector - will be nearly useless trinkets for borgs still under their laws, though, but could provide some mischief, especially if combined with emagging/relawing of borgs being able to upload a voice changer type program to a corrupted ai would also be cool, because ais do a lot of typing anyways, so having voice changer functionality could open up an array of new tricks for them to entertain themselves with
07-20-2016, 06:56 AM
Alright, I am now prepared to focus on this project again. Expect updates over the next few days.
07-25-2016, 05:15 PM
Okay I was wrong.
I was very busy over the weekend and accomplished absolutely nothing.
07-27-2016, 06:15 AM
07-29-2016, 07:18 AM
Announcement:
I FINALLY CODED THAT FUCKING MAGIC CRAYON, HALLELUJAH! Not pushed to github yet, though. |
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