SPECIAL FEATURES:
A robot trader with a unique sprite
An amusing duck that may or may not be broken
LOTS of obj/decal/fakeobject
A gps in the middle of nowhere
a non-functional wiring system HOW TERRIFYING
(also blood)
Some kinda spoiler sneak preview. (may change in the future)
06-07-2016, 12:59 AM (This post was last modified: 06-07-2016, 01:01 AM by medsal15. Edited 1 time in total.)
(06-07-2016, 12:18 AM)Naximous Wrote: All walls should be just 1 wide.
NT cares about safety. This is the reason of the seemingly randomly placed additionnals useless walls. They actually are on strategic points in case someone wants to take over that office. Just in case.
But yeah, removing useless walls/making some rooms bigger would make it look better.
(06-07-2016, 12:18 AM)Naximous Wrote: All walls should be just 1 wide.
NT cares about safety. This is the reason of the seemingly randomly placed additionnals useless walls. They actually are on strategic points in case someone wants to take over that office. Just in case.
But yeah, removing useless walls/making some rooms bigger would make it look better.
I imagine that single corridors leading to nowhere in particular is kind of ugly, so I'm leaving them there. I guess.
Add like an angry staff assistant ghost or something at least moderately dangerous. It'd help differentiate it from other derelicts and make things more interesting.
(06-10-2016, 08:35 AM)poland spring Wrote: Add like an angry staff assistant ghost or something at least moderately dangerous. It'd help differentiate it from other derelicts and make things more interesting.
(06-10-2016, 08:35 AM)poland spring Wrote: Add like an angry staff assistant ghost or something at least moderately dangerous. It'd help differentiate it from other derelicts and make things more interesting.
Shame I can't code in a new critter.
Couldn't you just copy and past existing scientist ghost code and make them angry assistant ghosts?
(06-10-2016, 08:35 AM)poland spring Wrote: Add like an angry staff assistant ghost or something at least moderately dangerous. It'd help differentiate it from other derelicts and make things more interesting.
Shame I can't code in a new critter.
Couldn't you just copy and past existing scientist ghost code and make them angry assistant ghosts?
Hell, he could just insert some lunar museum mannequins, call them animatronic, and leave it at that.
(06-10-2016, 08:35 AM)poland spring Wrote: Add like an angry staff assistant ghost or something at least moderately dangerous. It'd help differentiate it from other derelicts and make things more interesting.
Shame I can't code in a new critter.
Couldn't you just copy and past existing scientist ghost code and make them angry assistant ghosts?
Hell, he could just insert some lunar museum mannequins, call them animatronic, and leave it at that.
Or added a somewhat modified variant of obj/critter/marsrobot. Except maybe make its active is at 1.
New features:
Added an actual threat in the form of a malfunctioning robot on display at the manager's quarters
Removed a few extra walls
Added a supply waypoint to the probe trader
Added skeleton corpses, to make it more obvious that this place had people at one point
Added a bunch of items for experimenting and things
Added mildew and rust
Replaced the broken microwave with an actual working one
Added a public toilet so the workers don't have to complain all the time.
The PR-3 model is now just moldy, no longer filled with human flesh. Because many people don't like FNaF.