Posts: 1,072
Threads: 93
Joined: Aug 2014
How about if you slap on an AI control interface onto any vehicle, the AI can deploy to it and drive it around anytime? As far as I can tell they're only used for making spare AI shells, which almost no one ever does, so giving them more uses would be cool.
Posts: 1,246
Threads: 15
Joined: Oct 2012
I mean that would effectively be the same thing. The destruction bit is critical though, the AI driving a clown car is far too overpowered if it cannot be yanked out.
Posts: 1,072
Threads: 93
Joined: Aug 2014
Maybe make it so that when the car crashes, the AI control board is destroyed?
Posts: 5,708
Threads: 303
Joined: May 2014
Just have the control board count as a pilot? As in, you can just yank it off and the AI can't do squat about it.
Posts: 699
Threads: 155
Joined: Sep 2013
Marquesas Wrote:I mean that would effectively be the same thing. The destruction bit is critical though, the AI driving a clown car is far too overpowered if it cannot be yanked out.
But surely it wouldn't be able to pull people in, as it has no hands? Just drive around crashing into people.
Posts: 591
Threads: 54
Joined: Sep 2012
An AI Control Transponder or something would be great, especially if it doesn't prohibit other players from driving it when the AI isn't in control.
Posts: 1,246
Threads: 15
Joined: Oct 2012
Dabir Wrote:Marquesas Wrote:I mean that would effectively be the same thing. The destruction bit is critical though, the AI driving a clown car is far too overpowered if it cannot be yanked out.
But surely it wouldn't be able to pull people in, as it has no hands? Just drive around crashing into people.
I mean technically it's driving a vehicle with - most likely - a steering wheel. I think we're way past the
hands make sense point.
Posts: 2,722
Threads: 143
Joined: Sep 2012
BYOND Username: Powmonkey
Marquesas Wrote:I mean that would effectively be the same thing. The destruction bit is critical though, the AI driving a clown car is far too overpowered if it cannot be yanked out.
That sounds incredibly hilarious and ridiculous, actually.
Posts: 699
Threads: 155
Joined: Sep 2013
It could just be hacking into the vehicle's electronics. Everything is way too computer-controlled in the presentfuture.
Posts: 5,708
Threads: 303
Joined: May 2014
Dabir Wrote:It could just be hacking into the vehicle's electronics. Everything is way too computer-controlled in the presentfuture.
Hacking Forklift... I'm in
Posts: 312
Threads: 20
Joined: May 2014
If you're able to slap it onto the clowncar then the slapper of the interface would be to blame if the ai wreaks havoc due to it. the ai can't slap on the interface by itself
Posts: 2,552
Threads: 33
Joined: Oct 2014
Pipe. Segments. Nothing fancy. Just being able to stack them on a forklift like crates would be grand.
If we're worried about creating traffic blocks then maybe undeployed pipes could be breakable or crawlable. Heck. I don't even know why we can't pick them up. Aside from them being huge and whatnot.
Posts: 696
Threads: 49
Joined: Sep 2012
I want to tie chainsaws to the forklift prongs and drive through crowds of people (and metal doors)
Posts: 591
Threads: 54
Joined: Sep 2012
VictorMAngoStein Wrote:I want to tie chainsaws to the forklift prongs and drive through crowds of people (and metal doors)
The STP1L4-FH4N "Klaus" module.
Posts: 5,708
Threads: 303
Joined: May 2014
Vitatroll Wrote:Pipe. Segments. Nothing fancy. Just being able to stack them on a forklift like crates would be grand.
If we're worried about creating traffic blocks then maybe undeployed pipes could be breakable or crawlable. Heck. I don't even know why we can't pick them up. Aside from them being huge and whatnot.
I like this idea. Especially the bit about pipes being crawlable.