Posts: 12
Threads: 2
Joined: Sep 2013
Currently living objects can somehow open any door.
Could this be removed or just limited to common doors and perhaps maintenance? Maybe make exceptions for actual ID Cards?
Posts: 561
Threads: 10
Joined: Jan 2015
BYOND Username: Vunterslaush
Much like anything animated by a wraith or anima, all other critters have all access. I've come to just accept that this is a thing, but it can be 100% a pain in the ass when trying to fight a wraith and find that you need to heal.
Posts: 5,717
Threads: 303
Joined: May 2014
Make it so that animated ID cards will go and open doors for other things
Posts: 583
Threads: 35
Joined: Apr 2015
BYOND Username: Cirrial
That sounds like an amazing sight to behold that would immediately start getting old very, very fast. Or, I guess, lead to strategic changes in terms of which items to animate and which items are higher priority to destroy.
Posts: 2,612
Threads: 147
Joined: Oct 2012
Yeah I agree. If a levitating scalpel can open a door then a levitating clown should be able to the same thing (it wont)
But yeah a levitating id should do it. Also skeletons should be able to pry open doors, as currently they're not that great.
Posts: 1,072
Threads: 93
Joined: Aug 2014
I think it's fine as it is, it gives you a sense of urgency in dealing with living items. If you want to not be followed carry a welder around and/or yell at the AI to bolt doors shut behind you.
Posts: 2,722
Threads: 143
Joined: Sep 2012
BYOND Username: Powmonkey
Not being able to open doors would hinder the usefulness of living items far too much in my opinion.
Posts: 3,077
Threads: 273
Joined: Dec 2012
compromise: let them slowly bash doors open
Posts: 427
Threads: 42
Joined: Nov 2014
Doesn't the wraith decay ability fit anywhere into this discussion?