Posts: 40
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BYOND Username: Egregorious
11-23-2025, 11:54 PM
(This post was last modified: 11-24-2025, 12:03 AM by Egregorious. Edited 1 time in total.)
(11-23-2025, 05:29 PM)BadShot Wrote: We already have that, it's called discount dans
What I'm getting at is it should be exclusively discount dan's or equivalently-mass-produced-corpo-swill that's available unless a player puts in the effort to make/source it for you. None of this buying only-moderately-stale fries that are free from any chemical additives that might set your hair on fire.
Posts: 2,589
Threads: 94
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BYOND Username: Kotlol
Character Name: Selena James
We need to add a new store to the Space Diner area/mining area/whatever you call the zone.
"Nifty Thrifty"
A thrift store. But the mechanics are much sillier.
It just sells your basic tools/outfits and everything but insted it has <Random name> infront of it.
Like Jason Staffy's Grey Jumpsuit. It's cheap... but it comes with different stats and effects.
Some tools might be faster while others are slower then the normal ones.
The suits might be stronger in material or weaker, giving bonuses or penalities.
We can even allow older designs to come back.
You may never know what you find in a thrift store! But it's here... in space... and some older stuff is just better then the newer stuff!
Posts: 80
Threads: 3
Joined: Jan 2025
BYOND Username: Taylorstar
Character Name: Bobby Boudle
I give you a new line of bubble gun ideas to capitilise on the fact we already have bubble mechanics but they are so rarely used.
Clowns traitors to get bubble gun, mild inconvenience almost completely non lethal by itself.
Clown bubble shotgun for when you need to clear a corridor of pesky critics.
We could also have an reagent or chemical to allow clowns to make bubbles come from flamethrowers and janitor wave guns.
Even more put it in pipeshot and pipebombs for small bubbles and big bubbles.
All durations and distances of bubbles subject to balance.
Posts: 142
Threads: 5
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BYOND Username: glowbold
Character Name: radine, nikita
chemistry dispensers require an ID to be inserted to dispense chemicals, and log total volumes of each dispensed chemical in the datacore
likewise replace login/logout in DWAINE/ThinkDOS to be based on the inserted ID. its funny when artsci can't open the launcher because they left their card in the artlab pc, i wish that for all consoles
silicons wouldn't need ID but would have their serial number registered. (also robotic frames now have serial numbers and the robotics console will track the current serial number)
Posts: 86
Threads: 9
Joined: Apr 2025
BYOND Username: GARGATHUGANOKTHEANNIHILATOR255
Character Name: moleman sam now and forever baby
(11-27-2025, 05:40 PM)glowbold Wrote: chemistry dispensers require an ID to be inserted to dispense chemicals, and log total volumes of each dispensed chemical in the datacore
likewise replace login/logout in DWAINE/ThinkDOS to be based on the inserted ID. its funny when artsci can't open the launcher because they left their card in the artlab pc, i wish that for all consoles
silicons wouldn't need ID but would have their serial number registered. (also robotic frames now have serial numbers and the robotics console will track the current serial number)
I will be very very unhappy if more things in this game get ID locked
Posts: 1,736
Threads: 211
Joined: Aug 2019
BYOND Username: Cthucky
the guy in the time ship should have a small chance when spawning to not explode and instead spawn with all his body parts made out of steel
(he was turned to it in the great magnetic field when he traveled time for the future of mankind)
Posts: 265
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BYOND Username: Emikamiyuki49
Character Name: Jasmine Zhang, Emilia Lettuce
Observer respawn on RP should give you random job and random name.
Posts: 271
Threads: 57
Joined: Oct 2024
BYOND Username: Rsod
Character Name: Red Jamiroquai
you can now craft gun parts at an emagged nanofab, and put them togheter in a painstakingly long process of screws and bolts to make your own matsci rifle
Posts: 1,736
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Joined: Aug 2019
BYOND Username: Cthucky
Grinch brains should contain spiders.
Posts: 38
Threads: 15
Joined: Oct 2022
BYOND Username: Whele
Character Name: Stain Dirtspreader
Splicing each type of plant into one seed will create the forbidden fruit from the Bible, which when eaten, causes the player to go to hell.
Posts: 18
Threads: 3
Joined: Dec 2024
BYOND Username: SnugglyCactus
Character Name: Ribbert McFrogg
Players can now have variable heights. The default one available now is the tallest, but you have the ability to make your torso 1 pixel shorter, your legs 1 or 2 pixels shorter, or a combination of both. This would make clothes look like shit :fire:
Posts: 185
Threads: 5
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BYOND Username: BadShot
Character Name: Lydia Aivoras
Tall gene
It's like dwarfism but reversed, making the sprite stretch upwards instead of shrinking down.
This, however, causes all clothing items to not fit and expose your belly, arms, and legs. (somehow spacesuits still work)
You will take brute damage every time you walk through a door due to smacking your head on the frame, unless you crouch (block)
Empowered variant requires blocking to go through doors, you also take occasional brute damage from hitting your head on the ceiling, you freak of nature...
Posts: 2,589
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Joined: Mar 2021
BYOND Username: Kotlol
Character Name: Selena James
Long gene.. you have long arms and legs. You can now reach futher, but anyone who runs into you will now do brute damage, anyone shoving you does brute damage too since they step on your long limbs.
Posts: 80
Threads: 3
Joined: Jan 2025
BYOND Username: Taylorstar
Character Name: Bobby Boudle
Big Boned gene.. your character is now fat.
Posts: 185
Threads: 5
Joined: Oct 2021
BYOND Username: BadShot
Character Name: Lydia Aivoras
(Yesterday, 10:42 AM)Taylorstar Wrote: Big Boned gene.. your character is now fat.
That actually used to be a thing lol, you couldn't wear clothes cause you were too big. It also prevented frog people from wearing clothes
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