it's so nice to be able to discuss game design openly. breath of fresh air, i tell you what. thanks for making a thread
(09-11-2024, 10:30 PM)Frank_Stein Wrote: Essentially, minor round gimmicks that can be randomly selected that run concurrent with whatever game mode is selected for the round.
Built in admin gimmicks so to speak
it's your rarely-moonlights-on-other-servers correspondant chiming in with: this is a thing on other servers! surprise! this
generally means you're on to a solid idea.
and of course, there's always the " ""random"" event controls" in the admin panel, which already has some pre-round events that you can toggle, like "all cyborgs", "bad clones", "oops all monkeys", "everyone starts at arrivas", and some other buttons i've already forgotten. was "dim lights" one? the one that just fucks up x% of lights at the start.
Quote:To give an example, "Western mode", where everyone is given a cowboy hat. Maybe replace the grass with sand, spawn some tumbleweeds and cowskulls around the map.
Another could be "speedy mode" where everyone's movement speed is a quarter percent higher
some of these are trivial; giving everyone an item at spawn is supposedly already a thing that can be done (try spawning "the_template"). adding in stuff like "faster_base_move" as a bioeffect that everyone is given for free, for example.
Quote:Every round a roll is made to add a mutation mode, and the odds increased slightly after every fail. After a success, the odds reset and then another roll is done to pick a mode from the list.
is there a reason you would do this instead of just making it a flat random chance? assuming you mean "it decides to pick one" here, and not "the odds of every one
not picked" (but even then...)
what about mixing them? what about some that are "slightly disruptive" (everyone gets a free hat) versus "very disruptive" (everyone's move speed is altered)? there are a lot of questions that such things invite.
Quote:Thought this could function as a server toggle, or only be in effect on certain days of the week and times of day, as a kind of Goon-Station "scheduled programming"
goon definitely could use more "interesting" rounds -- ones that aren't necessarily full on, game-disrupting things, like (above) the hats, or just funny things in general.
but that's more of a thing i'd imagine you'd do outside of the game, not within it. otherwise, you start to run into problems with time zones, defined ranges, what happens if a game doesn't happen in the window...
say that you decide to make cowboy round every thursday for any round that starts between 2:00 and 2:59 PM. on classic, it's possible (and rather frequent) for rounds to go over an hour, so it's possible a round starts at 1:55 and ends at 3:05 ... or the inverse, when a round starts at 1:30, and now someone wants to call the shuttle at 2:10 so they can start their cowboy round.
disclaimer: the criticism here is not intending to shut down your idea, declare it dumb and bad, etc. these are just situations and things i forsee happening and think would need to be thought about before it can really go forwards as described.
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for the record, some of the monke round-start events:
* everyone's pda has a funny ringtone instead of their usual one
* everyone gets a random scarf on spawn
* everyone roundstart effectively has the trait goon has where you wake up hung over, but they wake up in random places/hallways and there are empty beer bottles everywhere
* the job slot caps for some jobs gets randomized so you end up with multiple (x) or only one (y) instead of vice-versa, maybe? i might be hallucinating this one, in which case it's my idea, don't steal it