Posts: 534
Threads: 57
Joined: Jan 2022
BYOND Username: LadyGeartheart
Character Name: Paladin
A simple suggstion.
Have a microbomb in inplantet be used in hand.
Set the timer from 0, 5, 10, 15, or 30.
Enjoy a new dimension of fear.
Idle thought had by eating a sandwich
Posts: 2,352
Threads: 89
Joined: Mar 2021
BYOND Username: Kotlol
Character Name: Selena James
But microbombs trigger on your death...
A few seconds after ain't bad I suppose.
Posts: 534
Threads: 57
Joined: Jan 2022
BYOND Username: LadyGeartheart
Character Name: Paladin
(09-27-2023, 10:21 AM)Kotlol Wrote: But microbombs trigger on your death...
A few seconds after ain't bad I suppose.
people sorta 'game' that microbombs exist. setting a variable trigger would allow for a bit of post mortem fun. never trust a traitor
Posts: 420
Threads: 44
Joined: Oct 2014
BYOND Username: TDHooligan
Character Name: Dill Behrt
09-27-2023, 02:11 PM
(This post was last modified: 09-27-2023, 02:11 PM by TDHooligan.)
i dont think injectors currently have an in-hand action. it would be neat to use it for configuring implants, even outside of this one
Posts: 861
Threads: 14
Joined: Jul 2022
BYOND Username: Lord_Earthfire
Character Name: Heron Asimov
09-28-2023, 12:03 AM
(This post was last modified: 09-28-2023, 12:04 AM by Lord_earthfire. Edited 1 time in total.)
I really like this idea. Give people a false sense of security.
How do we want to handle multiple microbombs on different intervals? Like the corpse gets gibbed on the first one. I would suggest that if the first one gets set off, all others set off as well. Would be harsh on beginners to waste micros becauese they didn't knew better.
(09-27-2023, 02:11 PM)TDHooligan Wrote: i dont think injectors currently have an in-hand action. it would be neat to use it for configuring implants, even outside of this one
The signaller implant got an in-hand action. But it's the only one iirc.