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Timer for Microbombs - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Timer for Microbombs (/showthread.php?tid=21840) |
Timer for Microbombs - Silent Majority - 09-27-2023 A simple suggstion. Have a microbomb in inplantet be used in hand. Set the timer from 0, 5, 10, 15, or 30. Enjoy a new dimension of fear. Idle thought had by eating a sandwich RE: Timer for Microbombs - Kotlol - 09-27-2023 But microbombs trigger on your death... A few seconds after ain't bad I suppose. RE: Timer for Microbombs - Silent Majority - 09-27-2023 (09-27-2023, 10:21 AM)Kotlol Wrote: But microbombs trigger on your death... people sorta 'game' that microbombs exist. setting a variable trigger would allow for a bit of post mortem fun. never trust a traitor RE: Timer for Microbombs - TDHooligan - 09-27-2023 i dont think injectors currently have an in-hand action. it would be neat to use it for configuring implants, even outside of this one RE: Timer for Microbombs - Lord_earthfire - 09-28-2023 I really like this idea. Give people a false sense of security. How do we want to handle multiple microbombs on different intervals? Like the corpse gets gibbed on the first one. I would suggest that if the first one gets set off, all others set off as well. Would be harsh on beginners to waste micros becauese they didn't knew better. (09-27-2023, 02:11 PM)TDHooligan Wrote: i dont think injectors currently have an in-hand action. it would be neat to use it for configuring implants, even outside of this one The signaller implant got an in-hand action. But it's the only one iirc. |