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12-01-2020, 05:10 AM
(This post was last modified: 12-01-2020, 05:12 AM by Carbadox. Edited 4 times in total.)
Wanted to make this thread to gauge interest and opinions before undergoing any major changes that might end up not being appreciated lol
Note, certain rooms on Atlas also have coloured lighting. To kill 2 birds with one stone, what is people opinion on adding coloured lighting to departments?
A couple examples madefor reference, from Atlas and Cogmap 1.
Atlas
https://imgur.com/vauFv7a
https://imgur.com/CJ51FPy
https://imgur.com/dbDISCE
Cog1
https://imgur.com/a/E9jrsBd
https://imgur.com/a/hY6mopw
https://imgur.com/a/n8eNQiQ
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BYOND Username: Flaborized
12-01-2020, 05:20 AM
(This post was last modified: 12-01-2020, 05:25 AM by Flaborized.)
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BYOND Username: Sovexe
Idk about donut 3 walls but manta walls are my favorite
I believe that donut 3 walls also have a conformity issue that causes issues when high level fluid overlays are placed on them as they are of a different shape than other walls
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BYOND Username: TTerc
My opinion is entirely different from Flab's, I personally love how donut 3 walls and lighting looks and I think adding them to other maps would really improve their visuals
Donut 3 also makes use of manta walls, and a mix of manta + donut walls works really well with proper lighting so that's also worth considering
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Yes, i'd like this.
As a completely adjacent suggestion, i'd also love if wallpaper was purchasable. Currently colored walls are just turf related. For simplicity, it should be like that for round-start station walls. But new builds could have the ability to turn walls these colors too, by slapping them with aforementioned wallpaper.
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BYOND Username: Emcee-Gore
Like - the advanced perspective change of these fancy new Donut 3 walls is not to be underestimated. That is great and thus I hope that this trend will continue,...
Still - I think not all maps SHOULD use all the same tiles and walls.
Some map variety by using different materials can be nice.
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BYOND Username: Cthucky
I'm not really a fan of the colored lighting personally.
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BYOND Username: Nefarious6th
(12-02-2020, 07:43 AM)Mouse Wrote: I'm not really a fan of the colored lighting personally.
I have to agree. Where it works, it works well, like in cargo. Where it doesn't, science ends up looking a little like a rave hall. Sec also just seems too red, to an uncomfortable level, and med seems too coldly blue. I did like the blue lights in the AI chamber on Atlas though, so I think it's what Flab said, it's about using colored lights infrequently to really make individual areas stand out more.