Should older maps be updated to use Donut3 coloured and non coloured walls? - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Should older maps be updated to use Donut3 coloured and non coloured walls? (/showthread.php?tid=15480) |
Should older maps be updated to use Donut3 coloured and non coloured walls? - Carbadox - 12-01-2020 Wanted to make this thread to gauge interest and opinions before undergoing any major changes that might end up not being appreciated lol Note, certain rooms on Atlas also have coloured lighting. To kill 2 birds with one stone, what is people opinion on adding coloured lighting to departments? A couple examples madefor reference, from Atlas and Cogmap 1. Atlas https://imgur.com/vauFv7a https://imgur.com/CJ51FPy https://imgur.com/dbDISCE Cog1 https://imgur.com/a/E9jrsBd https://imgur.com/a/hY6mopw https://imgur.com/a/n8eNQiQ RE: Should older maps be updated to use Donut3 coloured and non coloured walls? - Flaborized - 12-01-2020 pics but on the forums: Also wrt the thread: I don't like the donut 3 walls at all, I think they look worse than the normal walls and I think the way that they're colored (the entire block of wall being changed to one color) gives the impression that they're made of a different material instead of painted steel to designate departments. Like they're made out of a colorful plastic or something. I greatly prefer the ones used on Manta in security that look sorta like concrete, those really really sell the idea that they're painted walls because it's not all just a grey sprite shifted to a color. Colorful lighting is good but only in moderation imo. Oshan does this very well with the warm and cool lights with some areas being *slightly* tinted a warm red or cool blue to give a specific tone and to 'match' the area. Light blues good for more sterile looking areas ie: medsci and reds good for more home-y looking areas ie: bar and dets office RE: Should older maps be updated to use Donut3 coloured and non coloured walls? - Sov - 12-01-2020 Idk about donut 3 walls but manta walls are my favorite I believe that donut 3 walls also have a conformity issue that causes issues when high level fluid overlays are placed on them as they are of a different shape than other walls RE: Should older maps be updated to use Donut3 coloured and non coloured walls? - Caro - 12-01-2020 My opinion is entirely different from Flab's, I personally love how donut 3 walls and lighting looks and I think adding them to other maps would really improve their visuals Donut 3 also makes use of manta walls, and a mix of manta + donut walls works really well with proper lighting so that's also worth considering RE: Should older maps be updated to use Donut3 coloured and non coloured walls? - Sundance - 12-01-2020 Yes, i'd like this. As a completely adjacent suggestion, i'd also love if wallpaper was purchasable. Currently colored walls are just turf related. For simplicity, it should be like that for round-start station walls. But new builds could have the ability to turn walls these colors too, by slapping them with aforementioned wallpaper. RE: Should older maps be updated to use Donut3 coloured and non coloured walls? - GORE - 12-02-2020 Like - the advanced perspective change of these fancy new Donut 3 walls is not to be underestimated. That is great and thus I hope that this trend will continue,... Still - I think not all maps SHOULD use all the same tiles and walls. Some map variety by using different materials can be nice. RE: Should older maps be updated to use Donut3 coloured and non coloured walls? - Mouse - 12-02-2020 I'm not really a fan of the colored lighting personally. RE: Should older maps be updated to use Donut3 coloured and non coloured walls? - nefarious6th - 12-03-2020 (12-02-2020, 07:43 AM)Mouse Wrote: I'm not really a fan of the colored lighting personally. I have to agree. Where it works, it works well, like in cargo. Where it doesn't, science ends up looking a little like a rave hall. Sec also just seems too red, to an uncomfortable level, and med seems too coldly blue. I did like the blue lights in the AI chamber on Atlas though, so I think it's what Flab said, it's about using colored lights infrequently to really make individual areas stand out more. |