Posts: 1,497
	Threads: 59
	Joined: Apr 2016
	
BYOND Username: Superlagg
	
 
	
	
		With a single mutation, you can make it next to impossible to do anything in a fairly wide area!
Maybe instead of overlaying a black square on every tile, it could work with the lighting system and... use something like an anti-light?
	
	
	
	
	
 
 
	
	
	
		
	Posts: 2,703
	Threads: 33
	Joined: Nov 2013
	
BYOND Username: KikiMofo
	
 
	
	
		I dont like the darkness power. Make it just be the Blind spell from wizard instead of area darkness.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 462
	Threads: 11
	Joined: Feb 2019
	
BYOND Username: zjdtmkhzt
Character Name: Trigger Len
	
 
	
	
		I mean, you can still do lots of things by right clicking and a good sense of where things are - but I wouldn't mind a more translucent big black overlay that makes it hard to see, but not impossible. And so you can still click stuff, sort of like the new small lights, except with a big, high-opacity texture instead of a small, bright one.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 2,703
	Threads: 33
	Joined: Nov 2013
	
BYOND Username: KikiMofo
	
 
	
	
		I think its more people like to see the shuttle at the end instead of just seeing NOTHING. Kinda makes the shuttle boring if you can't see shit. Genetics nerds spamming the darkness power over the shuttle sucks ass. For a bit genetics nerds were not as horrible as they use to be because now they can sell the powers and people liked that but the darkness power is getting overused and its just not cool anymore.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,497
	Threads: 59
	Joined: Apr 2016
	
BYOND Username: Superlagg
	
 
	
	
		 (02-20-2020, 08:01 PM)zjdtmkhzt Wrote:  I mean, you can still do lots of things by right clicking and a good sense of where things are - but I wouldn't mind a more translucent big black overlay that makes it hard to see, but not impossible. And so you can still click stuff, sort of like the new small lights, except with a big, high-opacity texture instead of a small, bright one.
Rightclick is also a great way to mangle your client, depending on how fun the round's been.
	
 
	
	
	
	
 
 
	
	
	
		
	Posts: 626
	Threads: 33
	Joined: Sep 2017
	
BYOND Username: Drago156
Character Name: Drago Kitterson, Frex Lutlie
	
 
	
	
		So as a person who's recently been doing genenerdery when I want a chill round, I can say that Erebokinesis isn't quite as common as one would think, but it is indeed extremely annoying. Definitely could use a better overlay or just be changed to dim the lighting in an area.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,731
	Threads: 211
	Joined: Aug 2019
	
BYOND Username: Cthucky
	
 
	
	
		I still think it should have a higher stability penalty and an extremely fatal backfire.
Or just not work on the shuttle, that's fine too.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,538
	Threads: 70
	Joined: Aug 2015
	
	
 
	
	
		If it backfires you hear some Sumerian gibberish and when the darkness clears you are gone.
Also fuck using Erebokinesis on the shuttle. It's awful for how easy it is to upkeep forever.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 109
	Threads: 18
	Joined: Mar 2019
	
BYOND Username: czarbomba
	
 
	
	
		Why not just increase the CD? At the moment it's main issue is it can be kept up on an area almost indefinitely by one person.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,538
	Threads: 70
	Joined: Aug 2015
	
	
 
	
	
		 (02-22-2020, 03:42 PM)moistgrandmas42 Wrote:  Why not just increase the CD? At the moment it's main issue is it can be kept up on an area almost indefinitely by one person.
Well the other issue is that it already sucks major ass, but then it also sucks ass repeatedly. The cooldown only goes so far
	
 
	
	
	
	
 
 
	
	
	
		
	Posts: 420
	Threads: 136
	Joined: Aug 2014
	
	
 
	
	
		Wouldn't mind if this straight up killed the user on the shuttle's z-level due to its sheer obnoxiousness.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,584
	Threads: 151
	Joined: Jun 2016
	
BYOND Username: Lady Birb
Character Name: Allie Allison
	
 
	
	
		 (02-23-2020, 02:17 PM)sartorius Wrote:  Wouldn't mind if this straight up killed the user on the shuttle's z-level due to its sheer obnoxiousness.
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 1,791
	Threads: 135
	Joined: Sep 2016
	
	
 
	
		
		
		02-24-2020, 09:06 PM 
(This post was last modified: 02-24-2020, 09:19 PM by Flourish. Edited 1 time in total.)
	
	 
	
		Decreased the duration of the area darkness itself as stopgap measure. It's now a random value between 10 and 30 seconds. Further feedback + thoughts are appreciated, since this is just a bandaid.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 5,856
	Threads: 308
	Joined: May 2014
	
	
 
	
	
		What is the power meant to accomplish? Is the user supposed to use the darkness to hide, evade capture, or is it just a gimmick?
	
	
	
	
	
 
 
	
	
	
		
	Posts: 420
	Threads: 136
	Joined: Aug 2014
	
	
 
	
	
		I think you hit the nail on the head there. However it really doesn't play well with the shuttle z-level.