Posts: 107
Threads: 15
Joined: May 2017
Primarily an oshan issue I've seen every end of round. The escape door is 1 tile wide x 3 tiles long and its nearly impossible to get on the shuttle with 70ish players pushing each other.
Might also be a good idea to make both sides of the shuttle have a boarding zone, with 2 tile wide doors
Posts: 577
Threads: 72
Joined: Dec 2013
BYOND Username: Erev
Having to find a way in is half the fun. Organize everyone in a locker. Use telescience. Arrive early and delay everyone else.
Posts: 1,357
Threads: 160
Joined: Sep 2012
If you switch to rest mode and sprint you can crawl under them relatively quickly. Though, maybe it would be fun to give oshan a cog2 style escape dock, with the hallways on either side of it.
Posts: 1,283
Threads: 91
Joined: Sep 2013
Oshan's escape shuttle is also in the ocean, so all you need to access the southern entry point is internals or a large enough health pool to run over to it. Unlike other maps you'll only take oxy damage since the ocean's otherwise perfectly habitable.
Posts: 2,654
Threads: 33
Joined: Nov 2013
BYOND Username: KikiMofo
I just kinda run into the ocean and go through the other doors though I wouldn't really be against having a bigger doorway