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		Did a bit of searching, nothing was found. Sorry if i missed something. 
 
I am wondering if there is a better way for me to make a good full resolution image of Cogmap than just spectating and screenshotting everything then splicing it all together.  
 
I am willing to do the grunt work to get together a good image for everyone, but mainly don't want to deal with making sure rooms i am taking a picture of are untouched, everything in its original place.
	 
	
	
	
	
 
 
	
	
	
		
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		http://autisticpowers.info/ss13/wiki/ima...abeled.jpg
Here's a very-slightly-outdated version, before you start putting it together.
	  
	
	
	
	
 
 
	
	
	
		
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		Also while that isn't exactly high-res I don't think it's really needed. You should get a general idea of where things are from the map, and a better idea from exploring, rather than just looking at an image.
	 
	
	
	
	
 
 
	
	
	
		
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		I know where things are, don't worry about that. I have a fairly good memory for that sort of thing. 
 
I also know about that map, it has been very useful in learning the layout...  but i want one with every tile in full 32x32 glory and am willing to work to make it.
	 
	
	
	
	
 
 
	
	
	
		
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		Well the thing is, you and I might know where everything is but it'll sort of ruin the exploration experience if you put a big ass map out with everything visible.
	 
	
	
	
	
 
 
	
	
	
		
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		I too, would like a full glory see every 32x32 tile high res map. 
I'm currently designing a telescience map, in which I'm using photoshop + grid + cutting out tiles from screenshots, and it's actually so much easier than working with BYOND software. 
Having a high res map would rock my socks. 
Also,  alot of the maps now are outdated, have a look yourself and you'll notice that some parts don't seem quite right.
 Ronnyfire Wrote:I know where things are, don't worry about that. I have a fairly good memory for that sort of thing. 
 
I also know about that map, it has been very useful in learning the layout...  but i want one with every tile in full 32x32 glory and am willing to work to make it. 
If you are willing to make it, i'd recommend going on gibbed 4 or w/e it's called now on an obscure hour, when there are like 6 players so the place ain't trashed. 
Also, SAVE IT IN .PNG!!. If you save it in anything else, it'll look lossy AS FUCK.
 Weavel Wrote:Well the thing is, you and I might know where everything is but it'll sort of ruin the exploration experience if you put a big ass map out with everything visible. 
If ronnyfire is willing to put in work, then i'd be willing to photoshop secrets out, like the Vintage 2011 or w/e. All that'll take is cutting and adjacent tile, the pasting it over. The beauty of photoshop/having everything is squares.
	  
	
	
	
	
 
 
	
	
	
		
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		This is what i have so far. I will have to go over each room in spectator at the beginning of a round to make them all look like how they are initially, instead of partially unpowered and exploded, but i am happy with it so far. 
http://puu.sh/3jX2C.png
	 
	
	
	
	
 
 
	
	
	
		
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		And when i cropped my workspace for the night i totally cut off the very bottom of the station, but that will take no time to fix.
	 
	
	
	
	
 
 
	
	
	
		
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		Sorry, but the image I got was snatched up before the new place was even finished, iirc. It's a nice resolution, imo, but it's pretty out of date. I think it would just need a bit of copy/paste and some new screenshots or however it's done, but since I know next to nothing about that stuff, I'm not much help. Welp, here's the image, folks. There are some secrets(?) but hey, I'm pretty sure I got the image here, or the IRC, so whatevers.  
http://i.imgur.com/xPaPwv1.gif
	 
	
	
	
	
 
 
	
	
	
		
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		ooh, pretty!  
Ill continue work on mine so we have an up to date version soon (tonight?)
	 
	
	
	
	
 
 
	
	
	
		
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		Yours is looking quite good so far man, keep it up, I think honestly it'll be fine to have "secrets" up there really. Plus we can always do a revised version to cut out ye secrettes
	 
	
	
	
	
 
 
	
	
	
		
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		http://puu.sh/3kqiT.png
I do believe i am done! If anyone spots anything wrong please alert me to it so i can fix it.
 
As for secrets, i don't care if they are in the map or not personally, if someone wants to scour the map to find a hat then whatever. That being said, if people want the secrets removed feel free to remove them and re-post the map.
	  
	
	
	
	
 
 
	
	
	
		
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		oh crap nevermind i never did get a picture of the default kitchen, there is always something missing or a pile of bodies and gore.
	 
	
	
	
	
 
 
	
	
	
		
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		I can see a few tiny details, nothing important but I'll just list bits as I see them. 
 
- Pods in QM and the arrivals pod bay are missing, QM pod bay lights are smashed 
- Door open at the arrivals pod bay 
- Pile of papers and ashes in Genetics 
- Beaker Box moved in Chemistry 
- Power in Sec seems entirely off 
 
there are some really tiny things like a missing crowbar and an opened locker but I don't want to be that much of a cunt so idk
	 
	
	
	
	
 
 
	
	
	
		
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		All that kind of info is welcome, i don't think the map will ever be perfect, but i would like it to be close!
	 
	
	
	
	
 
 
	 
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