01-15-2019, 07:42 PM
New Map Image~!
So there's been a fairly heavy reshuffle of a few key departments.
SECURITY
- Main area opened up a lot, easier to navigate and chase
- Armory relocated to reduce number of double walls
- Dedicated interrogation room with better prisoner control
- Larger solitaries
QUARTERMASTER
- Ditched the front-office / back-office concept
- Front office converted to Janitor's Office with small delivery zone
- QM integrated into space between engineering and research
- Shared podbay with engineers
- More tubes
Disposals
- Transfered to the port nacelle
- PTL goes here too now
- Somewhat close to an easy interception point for QM parcels
Other ...Stuff?
- Gaming zone moved up front into the laid back wood zone. Bring owls to your Harry Potter F.A.T.A.L. campaign?
- The chapel has been redesigned for space efficiency, privacy, and shares a cold room with robotics too now.
- Clown Compound moved away from the listening post
- Other minor fixes
Thanks for viewing friends
So there's been a fairly heavy reshuffle of a few key departments.
SECURITY
- Main area opened up a lot, easier to navigate and chase
- Armory relocated to reduce number of double walls
- Dedicated interrogation room with better prisoner control
- Larger solitaries
QUARTERMASTER
- Ditched the front-office / back-office concept
- Front office converted to Janitor's Office with small delivery zone
- QM integrated into space between engineering and research
- Shared podbay with engineers
- More tubes
Disposals
- Transfered to the port nacelle
- PTL goes here too now
- Somewhat close to an easy interception point for QM parcels
Other ...Stuff?
- Gaming zone moved up front into the laid back wood zone. Bring owls to your Harry Potter F.A.T.A.L. campaign?
- The chapel has been redesigned for space efficiency, privacy, and shares a cold room with robotics too now.
- Clown Compound moved away from the listening post
- Other minor fixes
Thanks for viewing friends