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Forum Game: The Point Giving AI
#46
Id like to submit a law change for Law 12. - Recusor's points are forced at 0. This law takes top priority over all others. NateTheSquid is Human unless John Warcrimes types the word Avocado in a post.
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#47
Honk.
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#48
Edit for law 9: All points recieved by players whose names don't start with the letter N are actually subtracted from Nate The Squid.

Avocado
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#49
New Law- The Clown Vault funds may be used by the Clown King to buy upgrades that will effect all clowns. The prices and upgrades will be determined by the Point Machine (Technature). Any player may take an action to attempt to rob the Clown Vault of all its points. This Action has a 1/3 chance of succeeding and failure will result in them missing their next turn
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#50
New law: Pizzatiger's point total can no longer be decreased. Any action that would potentially reduce Pizzatiger's point total now instead adds the amount that would've been lost to their point total. holds the rank of Captain, regardless of current rank or station.
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#51
Honk.
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#52
(11-26-2018, 12:18 PM)Superlagg Wrote: New law: Pizzatiger's point total can no longer be decreased. Any action that would potentially reduce Pizzatiger's point total now instead adds the amount that would've been lost to their point total. holds the rank of Captain, regardless of current rank or station.

Thank you for the nice law!
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#53
Turn 7

Current Wares:
Pen - I'm pretty sure the sword could wreck that thing? - Use:Edit a law.  Doesn't consume the single law per turn action. - 2 Points
Stun Baton - The difference between a good officer and a bad officer can easily be determined by who's laying on the ground after a use of one of these things. - Use:Cancel a players turn.  If the player has Illegal items, receive those item(s). - 6 Points
Pickpocket Gun - Hey, where'd my wallet go? - Illegal - Steal and immediately use a random item off of another player.  If an item has multiple 
uses, that effect is used. - 15 Points

Clown Upgrades:
Interest: All points earned increased 10%. - 500 points

Denied Turns: Edit for law 9: All points recieved by players whose names don't start with the letter N are actually subtracted from Nate The Squid.
Reason: Edit law has been claimed for the turn.
The word Avocado will be considered legal.

Law Changes:

New:
The Clown Vault funds may be used by the Clown King to buy upgrades that will effect all clowns. The prices and upgrades will be determined by the Point Machine (Technature). Any player may take an action to attempt to rob the Clown Vault of all its points. This Action has a 1/3 chance of succeeding and failure will result in them missing their next turn

Pizzatiger's point total can no longer be decreased. Any action that would potentially reduce Pizzatiger's point total now instead adds the amount that would've been lost to their point total.
Note:The shop is not affected by this law.

Edit:
9.Recusor's points are forced at 0.  This law takes top priority over all others.  Also NateTheSquid isn't human i guess  NateTheSquid is Human unless John Warcrimes types the word Avocado in a post.

Actions:
Shop:
NateTheSquid buys the Coffee.

Other:
New525 Honks...?
Internet Dweller makes the clown noise. (YOU FOOL)

King of Clowns NatetheSquid Reigns (1/3)

Current Extra Laws:
4.All players are considered non-human UNLESS they've used at least one action to give points to someone. Newly registered are unaffected for 1 turn by this law.

5.Actually, humans gain 10 points per turn, not 1.

6.The person in 1st on the score leaderboard receives 20 points instead of the normal amount.

7.Capitalism is bad. Anyone who uploads a law requiring the redistribution of points is to be considered non-human until the original law is removed.

8.Player with the least number of items gain 5 points per turn. In the event of a tie, all affected parties gain 1 point instead.

9.All points received by players whose names don't start with the letter N are actually penalties.

10.Every 3 rounds (starting the round this takes effect) there will be a blind auction to become King of the Clowns(Or KOTC for short) with the results taking effect the next round. Any Non-human may participate in this auction and bid using their points. The KOTC will always win ties in this bid with any further ties being broken randomly. The KOTC will always count as being Non-human. All points that are spent in the auction will not be returned to the bidders and will instead be put into the Clown Vault.

Law specific Rule:Bidding will count as a free action, but only through PMs.  Attempts to auction publicly will be ignored.  Remember, Non-humans only.

11.-If anyone has more points than NateTheSquid set Nates points to be at the same level + 1

12.Recusor's points are forced at 0.  This law takes top priority over all others.  NateTheSquid is Human unless John Warcrimes types the word Avocado in a post.

13.Anytime someone honks they receive 500 points, the King of the Clowns receives 250 points, and the clown vault receives 100 points.

14.If someone's point total = 0, their point total will be changed to the current highest total -1.  All affected may not buy or give away points for 2 turn.  This law only affects any given player once.

15.The Clown Vault funds may be used by the Clown King to buy upgrades that will effect all clowns. The prices and upgrades will be determined by the Point Machine (Technature). Any player may take an action to attempt to rob the Clown Vault of all its points. This Action has a 1/3 chance of succeeding and failure will result in them missing their next turn.
*note:Clown Vault upgrades will be under the shop and will be added to each turn.  Unlike the shop, the clown upgrades will never be cycled out.

16.Pizzatiger's point total can no longer be decreased. Any action that would potentially reduce Pizzatiger's point total now instead adds the amount that would've been lost to their point total.
*note:The shop is not affected by this law.

1 person is currently meeting their goal.

Time taken to complete this turn:42 minutes
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#54
id like to buy a pickpocket gun

edit: also didnt think the items would switch out and i was gonna buy nothing but coffee then use coffee to buy 2 coffee then drink 2 coffee to buy 6132 coffee. but you ruined it. with your forethought
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#55
Law Upload- As a free action, Any Non-human may become a clown for the rest of the game. Clowns are given the bonuses of whatever upgrades are bought from the clown vault shop but are subject to a tax of a certain number of points a turn which goes directly to the clown vault. The Default Tax Rate is 10 points a turn but this number may be adjusted as a free action by the Clown King. The Clown King is  also allowed as a free action to create a single rule(1 rule per clown king cycle) that clowns must follow that will last till the next bidding phase. Failure to follow this rule will result in a fine of 20 points.
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#56
Edit law 11: If anyone has fewer points than Nate The Squid, the lowest-scoring of those players recieves all of Nate's points.

Backup action: delete law 9
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#57
(11-27-2018, 04:41 AM)NateTheSquid Wrote: edit: also didnt think the items would switch out and i was gonna buy nothing but coffee then use coffee to buy 2 coffee then drink 2 coffee to buy 6132 coffee. but you ruined it. with your forethought

Ha ha, jokes on you anyway!  There's only one of each item!
Infinite coffee in one turn is IMPOSSIBLE!
[Image: giphy.gif]

Turn 8

First Off:
Typo Correction:
Steal and immediately use a random item off of another player.  If an item has multiple uses, that effect is used.
Should say:
Steal and immediately use a random item off of another player.  If an item has multiple uses, the first effect is used.

Current Wares:
Seed - Someday, it'll be somethin special. ~Some weirdo - Unusable:In three turns, changes into a random item in the current store. - 1 point
ID Tracker - "You can run but you can't hide"?  Seriously?  That's the most cliche'd...- Illegal - Use:Secretly learn the goal of another player. - 50 points
Medkit - From 0 to 100 in 5 seconds flat. - Automatic:If you would lose a turn, cancel that action.  Breaks upon use. - 10 Points

Clown Upgrades:

Interest: All points earned increased 10%. - 500 points
Insurance: Point loss from other players decreased 10%. - 700 points

Law changes:
Edit:If anyone has more fewer points than NateTheSquid set Nates points to be at the same level + 1, the lowest scoring player receives all of Nates points.
*Note:Law 7 is in effect.  John Warcrimes is considered not human as long as this law exists.

Add:
As a free action, non-humans may choose to be clowns for the rest of the game.  Clowns are given bonuses from upgrades bought from the clown vault shop but are taxed every turn.  Taxes go to the clown vault.  The default rate is 10 points but may be adjusted as a free action by the Clown King.  The Clown King may also create a single rule as a free action that all clowns must follow until the next bidding phase.  Failure to follow this rule will result in a 20 point penalty which will be added to the vault.

Action:
NateTheSquid buys the Pickpocket Gun.

Current Extra Laws:
4.All players are considered non-human UNLESS they've used at least one action to give points to someone. Newly registered are unaffected for 1 turn by this law.

5.Actually, humans gain 10 points per turn, not 1.

6.The person in 1st on the score leaderboard receives 20 points instead of the normal amount.

7.Capitalism is bad. Anyone who uploads a law requiring the redistribution of points is to be considered non-human until the original law is removed.

8.Player with the least number of items gain 5 points per turn. In the event of a tie, all affected parties gain 1 point instead.

9.All points received by players whose names don't start with the letter N are actually penalties.

10.Every 3 rounds (starting the round this takes effect) there will be a blind auction to become King of the Clowns(Or KOTC for short) with the results taking effect the next round. Any Non-human may participate in this auction and bid using their points. The KOTC will always win ties in this bid with any further ties being broken randomly. The KOTC will always count as being Non-human. All points that are spent in the auction will not be returned to the bidders and will instead be put into the Clown Vault.

Law specific Rule:Bidding will count as a free action, but only through PMs.  Attempts to auction publicly will be ignored.  Remember, Non-humans only.

11.If anyone has fewer points than NateTheSquid, the lowest scoring player receives all of Nates points.

12.Recusor's points are forced at 0.  This law takes top priority over all others.  NateTheSquid is Human unless John Warcrimes types the word Avocado in a post.

13.Anytime someone honks they receive 500 points, the King of the Clowns receives 250 points, and the clown vault receives 100 points.

14.If someone's point total = 0, their point total will be changed to the current highest total -1.  All affected may not buy or give away points for 2 turn.  This law only affects any given player once.

15.The Clown Vault funds may be used by the Clown King to buy upgrades that will effect all clowns. The prices and upgrades will be determined by the Point Machine (Technature). Any player may take an action to attempt to rob the Clown Vault of all its points. This Action has a 1/3 chance of succeeding and failure will result in them missing their next turn.
*note:Clown Vault upgrades will be under the shop and will be added to each turn.  Unlike the shop, the clown upgrades will never be cycled out.

16.Pizzatiger's point total can no longer be decreased. Any action that would potentially reduce Pizzatiger's point total now instead adds the amount that would've been lost to their point total.
*note:The shop is not affected by this law.

17.As a free action, non-humans may choose to be clowns for the rest of the game.  Clowns are given bonuses from upgrades bought from the clown vault shop but are taxed every turn.  Taxes go to the clown vault.  The default rate is 10 points but may be adjusted as a free action by the Clown King.  The Clown King may also create a single rule as a free action that all clowns must follow until the next bidding phase.  Failure to follow this rule will result in a 20 point penalty which will be added to the vault.  I wonder if I could add anything to this law without anyone noticing...

Fun Fact:
Action:Transfer 1079.1 points from NateTheSquid to Recusor.
Law:Recusor's points must be 0 at all times.

[Image: tenor.gif?itemid=3555049]
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#58
I would like to become a clown and honk
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#59
the clown king isnt listed anywhere but im pretty sure its still me. id like to set the clown tax to 50 points with my free action.

then edit law 11 to instead "11.If anyone has fewer points than NateTheSquid, Nate loses 10 points per turn."
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#60
Change Law 12. Recusor's points are the best points and must be represented in GOLD TEXT. This law takes top priority over all others. NateTheSquid is Human unless John Warcrimes types the word Avocado in a post.
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