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BYOND Username: pali6
	
 
	
		
		
		08-26-2018, 10:22 AM 
(This post was last modified: 08-26-2018, 02:44 PM by mbc. Edited 1 time in total.)
	
	 
	
		Maybe I am just stupid but the artlab terminal seems to be broken. The terminal starts disconnected and there is no /mnt/artlab after connecting to the mainframe.
	
	
	
	
	
 
 
	
	
	
		
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		08-26-2018, 11:04 AM 
(This post was last modified: 08-26-2018, 02:44 PM by mbc. Edited 1 time in total.)
	
	 
	
		The Syndicate trader bot's missing from the listening post - apparently he's still there but his sprite fails to display?
	
	
	
	
	
 
 
	
	
	
		
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		08-26-2018, 11:36 AM 
(This post was last modified: 08-26-2018, 02:44 PM by mbc. Edited 1 time in total.)
	
	 
	
		The kitchen was missing a microwave but now is not.
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Tunamen
	
 
	
		
		
		08-26-2018, 12:24 PM 
(This post was last modified: 08-26-2018, 02:47 PM by mbc. Edited 2 times in total.)
	
	 
	
		Failing to teleport from a hand tele portal results in getting dumped into empty z-level.
From which you can only escape using a port-as-sci locker.
EDIT: Please make that a feature.
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: MrMinimoose
	
 
	
		
		
		08-26-2018, 12:30 PM 
(This post was last modified: 08-26-2018, 02:48 PM by mbc. Edited 1 time in total.)
	
	 
	
		The pathology research computer in Oshan Lab isn't connected to the manipulator. At all. Trying to use it gives you the message,
The Pathology Research flashes an assertive "NO CONNECTION" message. Looks like it wants a pathogen manipulator.
That's it.
It's just
it's just not set up.
Why though
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Eibel
	
 
	
		
		
		08-26-2018, 12:44 PM 
(This post was last modified: 08-26-2018, 03:38 PM by mbc. Edited 1 time in total.)
	
	 
	
		G1 needs a cryo chamber
	
	
	
	
	
 
 
	
	
	
		
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		08-26-2018, 12:58 PM 
(This post was last modified: 08-26-2018, 01:01 PM by Dabir. Edited 1 time in total.)
	
	 
	
		Using the engineers' unique PDA program removes everything but the Close button from the PDA, essentially bricking it.
Also, according to the power monitoring computer, there's two "Bridge" APCs.
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Stryxic
	
 
	
	
		The toxin's chamber when vented floods it with water, killing a potential burn. I suggest installing the water forcefield present in podbays and QM to let it vent.
	
	
	
	
	
 
 
	
	
	
		
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		08-26-2018, 04:49 PM 
(This post was last modified: 08-26-2018, 04:54 PM by Infinite Monkeys. Edited 1 time in total.)
	
	 
	
		The nuke op victory animation still shows a space station exploding. My immersion is RUINED.
e: 
https://www.youtube.com/watch?v=K6710BmMu6E
	 
	
	
	
	
 
 
	
	
	
		
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BYOND Username: MrMinimoose
	
 
	
		
		
		08-26-2018, 04:51 PM 
(This post was last modified: 08-27-2018, 02:13 PM by MrMinimoose. Edited 2 times in total.)
	
	 
	
		A nuclear operative victory still shows a completely random space station explosion cutscene. In space.
ADMIN EDIT: You're super duper welcome to contribute a new animation.
Edit: What Infinite Monkeys posted, we both posted at the same time, anyway.
	
	
	
	
	
 
 
	
	
	
		
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		There seem to be no intercoms. Cyborgs need those to talk to departments on their internal radio channels.
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Evilgasm
	
 
	
	
		On OSHAN there is no craft scuba suit option on the nano fabricator, only craft space suit.
	
	
	
	
	
 
 
	
	
	
		
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		08-26-2018, 05:44 PM 
(This post was last modified: 04-07-2019, 11:33 AM by Mordent. Edited 1 time in total.)
	
	 
	
		Sparks from mining rocks make erebite explode immediately and char vaporize as soon as they are drilled.
Mordent Edit: Confirmed by mbc to be intentional below.
	
	
	
	
	
 
 
	
	
	
		
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		Engineering borg is basically incapable of helping with the engine at all.
	
	
	
	
	
 
 
	
	
	
		
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		 (08-26-2018, 05:44 PM)sartorius Wrote:  Sparks from mining rocks make erebite explode immediately and char vaporize as soon as they are drilled.
intentional, sparking rocks mean you are mining (and heating up) a hotspot location