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		09-07-2017, 10:43 AM 
(This post was last modified: 09-07-2017, 10:43 AM by Flourish. Edited 1 time in total.)
	
	 
	
		Yeah, a lot of these are either overpowered (eg. medical doctor, IT guy, scientist) or make certain items/actions important to that job irrelevant (eg. head of security, IT guy). Ideally, I would say that skills should be something smaller but still useful (and more importantly, adding flavor).
	
	
	
	
	
 
 
	
	
	
		
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		I'd like more job-traits. Only problem is it'd almost seem like NT hired individuals who knew what they were doing. 
Not sure about the actual traits. I just like the effect it (job-raits) produces.
	
 
	
	
	
	
 
 
	
	
	
		
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		 (09-07-2017, 10:43 AM)Flourish Wrote:  Yeah, a lot of these are either overpowered (eg. medical doctor, IT guy, scientist) or make certain items/actions important to that job irrelevant (eg. head of security, IT guy). Ideally, I would say that skills should be something smaller but still useful (and more importantly, adding flavor).
Well with it guy I suggested it because some things on the Dwaine network don't have an obvious way to figure out id of. For instance there doesn't seem to be a way to find the Id of a data bank and they are round randomized. I guess having it only work for actual computer equipment would be better.
	
 
	
	
	
	
 
 
	
	
	
		
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		Yeah, some of these are missing the point of job traits. They're supposed to be a small, very minor advantage that adds a bit of flavour to a role.
	
	
	
	
	
 
 
	
	
	
		
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		09-08-2017, 09:25 AM 
(This post was last modified: 09-08-2017, 09:25 AM by poland spring.)
	
	 
	
		Chefs don't get food poisoning then how bout that
Or maybe they just don't get prions
	
	
	
	
	
 
 
	
	
	
		
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		 (09-07-2017, 08:38 AM)Technature Wrote:  I think doctors already have significantly less chance to botch surgery?
I know I tend to see those random "Dropped The Scalpal" messages less often when I start work in medbay, but that could just be my luck.
I believe this is correct, medical staff have a better chance of not screwing up surgeries. 
Im not too familar with in-game IT stuff, but couldn't a player just find out all the network device ids by using term_ping?
	
 
	
	
	
	
 
 
	
	
	
		
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		 (09-08-2017, 02:40 PM)Dr Zoidcrab Wrote:   (09-07-2017, 08:38 AM)Technature Wrote:  I think doctors already have significantly less chance to botch surgery?
I know I tend to see those random "Dropped The Scalpal" messages less often when I start work in medbay, but that could just be my luck.
I believe this is correct, medical staff have a better chance of not screwing up surgeries. 
Im not too familar with in-game IT stuff, but couldn't a player just find out all the network device ids by using term_ping?
Sort of except it's hard to figure out which code goes to which device if they are the same type of device