Posts: 235
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Well, I've pushed the belt sprites (thank you atamusvaleo!!!) and a mob icon bug fix. With this the patch is (unless I missed something) feature-complete and shouldn't be changed unless I or someone else notices a bug or potential optimization.
Posts: 758
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08-02-2017, 08:58 PM
(This post was last modified: 08-02-2017, 08:59 PM by atamusvaleo. Edited 1 time in total.)
Oh, crap! Holy immersion breaking oversight, Batman!
I just woke up in a cold sweat and rushed to my computer to fix this.
I didn't make separate belt sprites for when the katana is unsheathed. How could I forget this!? I have brought dishonor to my family. There's only one thing left to do:
POST AN UPDATED DMI ON MY GOOGLE DRIVE!
PS: You're absolutely welcome!
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BYOND Username: Zewaka
Character Name: Shitty Bill Jr.
Just letting everyone know, the only reason I haven't implemented this is because the updated belt sprites have not been added.
Posts: 235
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08-18-2017, 02:54 PM
(This post was last modified: 08-18-2017, 03:13 PM by robertGN. Edited 2 times in total.
Edit Reason: I swear I can grammar good just chance me
)
(08-18-2017, 02:36 PM)ZeWaka Wrote: Just letting everyone know, the only reason I haven't implemented this is because the updated belt sprites have not been added.
They have. As soon as Atamus had sent the first ones, I implemented them and realized the slight error. It was simple enough to remove a few pixels in dream maker so I just did it myself and updated it.
edit: thank you again Atamus, the belt sprites look good.