04-20-2013, 05:47 PM
After the update that made Smoke Powder consume smoked chemicals, the amount of chemicals that goes into the blood from chemical smoke was also changed to scale poorly with the amount of chemicals smoked: 5 units = 2.6 units in smoke, 20 units = 5.6 units in smoke, and 35 units = 11.6 units in smoke. Before this update chemical smoke gives about 20 units of chemicals into the blood regardless of the amount of chemicals smoked. This applies to both stabilised and non-stabilised smoke.
IMO with both of these together smoke chemistry is overnerfed, particularly timer-igniter-beaker assemblies as now you have to maximise both chemical and smoke concentration, yet even if you maximise chemical concentration the amount of chemicals smoked is very little compared to before, plus you get considerably less smoke.
I asked coders about this and it is not an intended change, although they have been thinking about making chemical smoke scale anyway: but even so, the scaling needs to be greatly increased, because as it is smoke chemistry is completely useless.
IMO with both of these together smoke chemistry is overnerfed, particularly timer-igniter-beaker assemblies as now you have to maximise both chemical and smoke concentration, yet even if you maximise chemical concentration the amount of chemicals smoked is very little compared to before, plus you get considerably less smoke.
I asked coders about this and it is not an intended change, although they have been thinking about making chemical smoke scale anyway: but even so, the scaling needs to be greatly increased, because as it is smoke chemistry is completely useless.