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BYOND Username: Powmonkey
05-18-2017, 06:03 PM
(This post was last modified: 05-19-2017, 11:07 AM by Noah Buttes. Edited 1 time in total.
Edit Reason: fixed git's weirdness
)
Clowns and cluwnes now make noises when abused.
This cannot possibly go wrong.
Comparison:
https://github.com/goonstation/goonstati...kgoddamnit
Patch:
https://github.com/goonstation/goonstati...amnit.diff
Inspired by this thread:
https://forum.ss13.co/showthread.php?tid=8720
Known bugs:
None
Known incompatibilities:
This patch assumes that abuse_clown() still exists. It may not.
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BYOND Username: Mordent
LOT of random extra files in that commit. May want to tidy that up.
Posts: 2,722
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BYOND Username: Powmonkey
05-19-2017, 09:13 AM
(This post was last modified: 05-19-2017, 11:08 AM by Noah Buttes. Edited 1 time in total.)
(05-19-2017, 08:59 AM)Mordent Wrote: LOT of random extra files in that commit. May want to tidy that up.
Oh what the FUCK!?
I could've sworn I unstaged those files in sourcetree before making the commit. Ergh.
I'm on mobile right now, is there some way to clean that up using the github site?
Edit: okay, I fixed it, methinks.
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BYOND Username: Powmonkey
NOTE: this patch and all my other *old* ones can be found in my backup repository.
I had to refork the repository thanks to the byond 511 updates.
https://github.com/NoahButtes/backup/com...0...clowns
is the new compare link
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Can I make a minor suggestion? Add a chance that a piece of candy occasionally falls out of them when hit
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BYOND Username: New525
If this is ever added clowns will be beaten relentlessly for a few days
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BYOND Username: The Grim Sleeper
(08-25-2017, 08:59 PM)New525 Wrote: ...clowns will be beaten relentlessly for...
EVER!
I look forward to playing a human Honk-organ.
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BYOND Username: Fenriswolf1991
It is on tg station I think where clowns also honk if you step on them while they are on the ground. Even dead ones.
There was a certain round recorded on youtube by Blackpantslegion where there was a real clown invasion from the cargo shuttle. Crates full of Admin-spawned NPC clowns that multiplied in all direction by the means of some sort of "clown bomb" or something. It was a real honk fest as they walked over piles and piles of dead, yet still honking, clowns.
I like that idea.