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[FEATURE] more punchable clowns and cluwnes - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +--- Thread: [FEATURE] more punchable clowns and cluwnes (/showthread.php?tid=8730) |
[FEATURE] more punchable clowns and cluwnes - Noah Buttes - 05-18-2017 Clowns and cluwnes now make noises when abused. This cannot possibly go wrong. Comparison: https://github.com/goonstation/goonstation-2016/compare/goonstation-2016-byond510...NoahButtes:pleaseworkgoddamnit Patch: https://github.com/goonstation/goonstation-2016/compare/goonstation-2016-byond510...NoahButtes:pleaseworkgoddamnit.diff Inspired by this thread: https://forum.ss13.co/showthread.php?tid=8720 Known bugs: None Known incompatibilities: This patch assumes that abuse_clown() still exists. It may not. RE: [FEATURE] more punchable clowns and cluwnes - Mordent - 05-19-2017 LOT of random extra files in that commit. May want to tidy that up. RE: [FEATURE] more punchable clowns and cluwnes - Noah Buttes - 05-19-2017 (05-19-2017, 08:59 AM)Mordent Wrote: LOT of random extra files in that commit. May want to tidy that up. Oh what the FUCK!? I could've sworn I unstaged those files in sourcetree before making the commit. Ergh. I'm on mobile right now, is there some way to clean that up using the github site? Edit: okay, I fixed it, methinks. RE: [FEATURE] more punchable clowns and cluwnes - Noah Buttes - 06-23-2017 NOTE: this patch and all my other *old* ones can be found in my backup repository. I had to refork the repository thanks to the byond 511 updates. https://github.com/NoahButtes/backup/compare/goonstation-2016-byond510...clowns is the new compare link RE: [FEATURE] more punchable clowns and cluwnes - Frank_Stein - 06-23-2017 Can I make a minor suggestion? Add a chance that a piece of candy occasionally falls out of them when hit RE: [FEATURE] more punchable clowns and cluwnes - New525 - 08-25-2017 If this is ever added clowns will be beaten relentlessly for a few days RE: [FEATURE] more punchable clowns and cluwnes - The Grim Sleeper - 09-08-2017 (08-25-2017, 08:59 PM)New525 Wrote: ...clowns will be beaten relentlessly for... EVER! I look forward to playing a human Honk-organ. RE: [FEATURE] more punchable clowns and cluwnes - Fenriswolf1991 - 09-09-2017 It is on tg station I think where clowns also honk if you step on them while they are on the ground. Even dead ones. There was a certain round recorded on youtube by Blackpantslegion where there was a real clown invasion from the cargo shuttle. Crates full of Admin-spawned NPC clowns that multiplied in all direction by the means of some sort of "clown bomb" or something. It was a real honk fest as they walked over piles and piles of dead, yet still honking, clowns. I like that idea. |