03-03-2016, 10:52 AM
(This post was last modified: 03-03-2016, 12:00 PM by Vitatroll. Edited 1 time in total.
Edit Reason: Words sounded harsh. I done english gud yes.
)
In short this request is: Don't be too hard on the fun reagents and don't go too easy on destructive reagents. The rest of this post is just elaboration.
Before, we couldn't even discuss it. Now, not only can we discuss it, but the recipes are going to change anyways. Might as well address this now. So, what exactly do I mean? Well, lemme give some examples.
Glowin' Flip: I know it might be a possible server eater, but one ingredient made it where nobody felt it was worth the making. It's no fun flipping a station that isn't even there anymore, afterall.
Rajaijah: I only saw antags use it when they got it in bottles or prayed for it. This is a great shame. Raj has amazing potential that was always washed out by it's difficulty. Even when you found it, it was a pain to make and generally just wasn't worth it.
EMSG: Belated. Anima got taken out of it. Still, the fact that it had anima in it once doesn't really change. That was basically just telling people to not make it.
NI3/Nitroglycerin: Both of these recipes had no limiters and were quick to make. They are also HIGHLY destructive. I rate nitroglycerin higher than QGP in terms of danger. 4u in a glass can instagib somebody. Foaming is tricky without a chemnade, but holy shit it's mean. NI3 was just as bad because of it's trigger. Both basically mean instant death. I think highly destructive chems, in the least, should need to be limited by preparation time, a hard to get precursor, or a combination of such.
Phlog/Phlog Dust: Yes, I realize, non-secret. Why is it harder to make the one that doesn't put holes in the floors? Goodness.
Overall I think that interesting chems like Glowin' flip, Raj, and EMSG should be easier to make than stuff like NI3, Nitro, and QGP. Well, maybe not Glowin' flip -- but you get my drift. I'm tired. I hope this makes sense? Eh.
Before, we couldn't even discuss it. Now, not only can we discuss it, but the recipes are going to change anyways. Might as well address this now. So, what exactly do I mean? Well, lemme give some examples.
Glowin' Flip: I know it might be a possible server eater, but one ingredient made it where nobody felt it was worth the making. It's no fun flipping a station that isn't even there anymore, afterall.
Rajaijah: I only saw antags use it when they got it in bottles or prayed for it. This is a great shame. Raj has amazing potential that was always washed out by it's difficulty. Even when you found it, it was a pain to make and generally just wasn't worth it.
EMSG: Belated. Anima got taken out of it. Still, the fact that it had anima in it once doesn't really change. That was basically just telling people to not make it.
NI3/Nitroglycerin: Both of these recipes had no limiters and were quick to make. They are also HIGHLY destructive. I rate nitroglycerin higher than QGP in terms of danger. 4u in a glass can instagib somebody. Foaming is tricky without a chemnade, but holy shit it's mean. NI3 was just as bad because of it's trigger. Both basically mean instant death. I think highly destructive chems, in the least, should need to be limited by preparation time, a hard to get precursor, or a combination of such.
Phlog/Phlog Dust: Yes, I realize, non-secret. Why is it harder to make the one that doesn't put holes in the floors? Goodness.
Overall I think that interesting chems like Glowin' flip, Raj, and EMSG should be easier to make than stuff like NI3, Nitro, and QGP. Well, maybe not Glowin' flip -- but you get my drift. I'm tired. I hope this makes sense? Eh.