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Cardiac Arrest and Strangling
#16
make grabbing someone while they're running around clothesline them instead
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#17
Klayboxx Wrote:If being grab choked didn't stun someone, what would keep them from choking you back?

why should it
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#18

Choking really doesn't need any changing.
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#19
mozi Wrote:
Klayboxx Wrote:If being grab choked didn't stun someone, what would keep them from choking you back?

why should it

lol good point
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#20
Klayboxx Wrote:
mozi Wrote:
Klayboxx Wrote:If being grab choked didn't stun someone, what would keep them from choking you back?

why should it

lol good point
As much as I would love to see two people choking each other I think that would be trouble for the changeling unless he gets the instachoke like it is now.
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#21
KikiMofo Wrote:
Klayboxx Wrote:
mozi Wrote:why should it

lol good point
As much as I would love to see two people choking each other I think that would be trouble for the changeling unless he gets the instachoke like it is now.

in a strangling-each-other situation the one who started first is likely to win, since the other party will black out sooner.

i do agree that if grab is ever fixed, a function for lings to keep their victims helpless once fully grabbed, eveb after the tox wears off, would be nice
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#22
The instant knock out on grabs is ridiculous. Being knocked down by a disarm or devastating hit lasts long enough for people to remove a mask and helmet, then knock you out with a grab.

Either shorten the knock down from stamina loss, or make it take longer for a choke to KO. I'd honestly prefer both, but at least one of those would prevent bizarre turn arounds, like a naked prisoner instantly disabling the armed guard that walks into the brig to check on them.
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