10-06-2023, 03:15 PM
(This post was last modified: 10-21-2023, 08:35 AM by github_bot. Edited 1 time in total.)
PULL REQUEST DETAILS
[Balance]
About the PR
Reduces the blob minimum to 1 and the players per blob (roughly) from /18 to /25. Also changes rand(-5,0) to rand(0,5) since I feel like that evens it out a bit. The scaling change is so that 30 players don't get rounded up to 2 blobs. Maybe need a flooring proc if round acts like ceil, unsure.
Why's this needed?
It is certainly a bad idea with how strong blobs can be to put 20-30 people against two blobs at once. One blob can be hard enough.
Changelog
PULL REQUEST DETAILS
[Balance]
About the PR
Reduces the blob minimum to 1 and the players per blob (roughly) from /18 to /25. Also changes rand(-5,0) to rand(0,5) since I feel like that evens it out a bit. The scaling change is so that 30 players don't get rounded up to 2 blobs. Maybe need a flooring proc if round acts like ceil, unsure.
Why's this needed?
It is certainly a bad idea with how strong blobs can be to put 20-30 people against two blobs at once. One blob can be hard enough.
Changelog
Code:
changelog
(u)MeggalBozale
(+)Blob Overminds feel they can do more with less and now send less blobs to smaller stations.
PULL REQUEST DETAILS