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[MERGED PR] Reduce blob spawn minimum, increase players per blob - Printable Version

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[MERGED PR] Reduce blob spawn minimum, increase players per blob - github_bot - 10-06-2023

PULL REQUEST DETAILS

[Balance]
About the PR
Reduces the blob minimum to 1 and the players per blob (roughly) from /18 to /25. Also changes rand(-5,0) to rand(0,5) since I feel like that evens it out a bit. The scaling change is so that 30 players don't get rounded up to 2 blobs. Maybe need a flooring proc if round acts like ceil, unsure.

Why's this needed?
[Image: b382790e-39fb-41f5-9098-d1f2f50dfa78]
It is certainly a bad idea with how strong blobs can be to put 20-30 people against two blobs at once. One blob can be hard enough.

Changelog
Code:
changelog
(u)MeggalBozale
(+)Blob Overminds feel they can do more with less and now send less blobs to smaller stations.


PULL REQUEST DETAILS


RE: [PR] Reduce blob spawn minimum, increase players per blob - Meggal Bozale - 10-06-2023

Change is focused around pop scaling (Please don't suggest to rework the whole pop scaling model, I believe it sucks but that's a bit unrealistic of an undertaking unless it becomes a player project)
Do feel free to give ideas/suggestions to balance other aspects of blob if you think it would help with scaling