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[MERGED PR] Reduce blob spawn minimum, increase players per blob - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: [MERGED PR] Reduce blob spawn minimum, increase players per blob (/showthread.php?tid=21868) |
[MERGED PR] Reduce blob spawn minimum, increase players per blob - github_bot - 10-06-2023 PULL REQUEST DETAILS [Balance] About the PR Reduces the blob minimum to 1 and the players per blob (roughly) from /18 to /25. Also changes rand(-5,0) to rand(0,5) since I feel like that evens it out a bit. The scaling change is so that 30 players don't get rounded up to 2 blobs. Maybe need a flooring proc if round acts like ceil, unsure. Why's this needed? It is certainly a bad idea with how strong blobs can be to put 20-30 people against two blobs at once. One blob can be hard enough. Changelog Code: changelog PULL REQUEST DETAILS RE: [PR] Reduce blob spawn minimum, increase players per blob - Romayne - 10-06-2023 Change is focused around pop scaling (Please don't suggest to rework the whole pop scaling model, I believe it sucks but that's a bit unrealistic of an undertaking unless it becomes a player project) Do feel free to give ideas/suggestions to balance other aspects of blob if you think it would help with scaling |