01-31-2023, 11:57 PM
It's been iterated in this thread a lot already, but I'll do think that antag type, what an antag has done, and the context of a round are all the driving forces behind the decision to either kill an antag, confiscate their gear, brig them, or a number of other punishments. I also do think that a lot of players, particularly those on classic, who do not play security often misunderstand just how 'heavy' a hand is needed against certain antag types/behaviours.
I, personally, when I play HoS, will always try and look at a number of things like "What antag type is this person, can I handle said antag type, are they planning something big, have they already killed/gibbed anyone".
Here are a couple of examples:
If someone is a traitor and they call in a surplus kit and are caught at the 5-15 minute mark? Give them an eyebrow wiggle, a ticket, and tell them to move on. I won't typically take their gear.
However, if someone is an Arcfiend, and may not have actually *killed* anyone yet, but has assaulted a number of people/been draining power, I will have a much heavier hand when dealing with them. Usually an execution/borging. I personally know that I am not able to deal with Arcfiends, and that's already without them really having the ball rolling with an excess of points. This is due to their easy-to-use stuns, my poor ping, and the penchant they have for being able to decimate a room of 3 or so people by themselves.
When it comes down to it, it's all about what the officer knows they can handle and what they can't, imo. At least for our HoS players. I do think that people who find that security are 'too harsh' have valid criticisms (because sometimes they can be, I have noticed a few of our newer security seem to want to instantly arrest at the mention of a traitor 3 minutes in), but should also expose themselves to the security side of things by learning the role and playing as many rounds as they feel up to. It really is a totally different world to the other jobs on station and is an eye-opening experience.
I, personally, when I play HoS, will always try and look at a number of things like "What antag type is this person, can I handle said antag type, are they planning something big, have they already killed/gibbed anyone".
Here are a couple of examples:
If someone is a traitor and they call in a surplus kit and are caught at the 5-15 minute mark? Give them an eyebrow wiggle, a ticket, and tell them to move on. I won't typically take their gear.
However, if someone is an Arcfiend, and may not have actually *killed* anyone yet, but has assaulted a number of people/been draining power, I will have a much heavier hand when dealing with them. Usually an execution/borging. I personally know that I am not able to deal with Arcfiends, and that's already without them really having the ball rolling with an excess of points. This is due to their easy-to-use stuns, my poor ping, and the penchant they have for being able to decimate a room of 3 or so people by themselves.
When it comes down to it, it's all about what the officer knows they can handle and what they can't, imo. At least for our HoS players. I do think that people who find that security are 'too harsh' have valid criticisms (because sometimes they can be, I have noticed a few of our newer security seem to want to instantly arrest at the mention of a traitor 3 minutes in), but should also expose themselves to the security side of things by learning the role and playing as many rounds as they feel up to. It really is a totally different world to the other jobs on station and is an eye-opening experience.