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HoP and Detective Mindprotection
#16
(04-20-2025, 11:49 AM)freedo5 Wrote: I understand the issue, but I don't think the game should be balanced around low pop.

Fully agree with that assesment here. Many things in the game are balanced around having multitude if players on station able to do tasks. These fall flat on low pop.

And talking about that, we have 2 lowpop variants with wildly different cultures between RP and classic. We already have some suggestions here on the forum that would be a negative for lowpop RP coming from lowpop classic, e.g. disabling of simple containable events like white holes. That also makes sense, because one group plays lowpop because of lowpop, the other one despite lowpop.
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#17
I mean I've thought for a while that the detective's gun should only have lethal ammo in the armory. I've never understood why the detective needs lethals in the first place, shit, even if you want to kill someone as sec most of the time you're going to arrest them first.
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#18
Detective has lethals because the detective is a shady fuck who lore wise snuck the gun onto station.
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