05-22-2018, 12:04 AM
(This post was last modified: 05-23-2018, 08:51 AM by Frank_Stein. Edited 2 times in total.)
Played around with grabs recently and thought about some possible techniques that could be added, based on where you were targeting someone when you advance to the high stage grab
- Head: The current system. Advanced grab chokes someone out, eventually killing them
- Torso: Advanced grab performs an advanced grip. After waiting similar length of time to grab a neck, you instead get a better grip of someone and can move faster with them while carrying them
- Arms: This as an advanced pinning technique in which while being held, they would behave as if they had handcuffs on
- Legs: Performing an advanced grab on the legs activates Supplex mode, in which pressing the direction keys performs a special grapple move. Requires two free hands to perform
- Up/w= The Martian Missle - Lift your opponent in the air, spinning them while you aim to throw them into something. The force of the throw is harmful to both your opponent and anyone or thing they should hit
- Left/a= The Saturnalian Slammer - Equips your opponent like a weapon, allowing you to bash them into things and other people
- Down/s= The Jumping Jovian - Jump into the air with the opponent, slamming them headfirst into the ground to knock them unconscious
- Right/d= The Venusian Vice - Twist your opponents in a devastating hold that has a lingering slowed movement status applied to them
- Sharp instruments like knives, glass shards, and such. Holds the point to their neck, causing their throat to get slit if they resist out of the hold
- Guns can be pressed up against the head, firing if the person holding the gun is hurt (This I think already exists in some other form in the game)
- Items that have a delay when applied to or given to someone. That includes handcuffs, food, drink, contracts, removing or adding items to and from someone, etc. All of that will have it's time shorted or removed when holding onto the person with your other hand