Targeted Grab effects, and oft hand techniques - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Targeted Grab effects, and oft hand techniques (/showthread.php?tid=10522) |
Targeted Grab effects, and oft hand techniques - Frank_Stein - 05-22-2018 Played around with grabs recently and thought about some possible techniques that could be added, based on where you were targeting someone when you advance to the high stage grab
RE: Targeted Grab effects, and oft hand techniques - drWoof - 05-22-2018 Give traitors a CQC item to become Big Boss RE: Targeted Grab effects, and oft hand techniques - Frank_Stein - 05-23-2018 If possible, could someone move this over to ideas and suggestions? RE: Targeted Grab effects, and oft hand techniques - Gannets - 05-24-2018 Yes. RE: Targeted Grab effects, and oft hand techniques - Nnystyxx - 05-24-2018 I am almost certain the Saturnalian Slammer would cause some horrifying cross-interactions with object/container/organ code. Please note that this is not a criticism. RE: Targeted Grab effects, and oft hand techniques - Wisecrack34 - 05-24-2018 (05-22-2018, 01:11 AM)drWoof Wrote: Give traitors a CQC item to become Big Bosshttps://i.imgur.com/ZebeHzX.gifv RE: Targeted Grab effects, and oft hand techniques - Frank_Stein - 12-08-2018 Some new ideas about targeted grabs Grabbing the head: Allows you to cover someone's mouth, preventing them from talking Grabbing an arm: Makes that arm unable to grab and interact with things Grabbing a leg: Reduces movement speed by 50% RE: Targeted Grab effects, and oft hand techniques - kyle2143 - 12-13-2018 I really like this idea. I think having the pressing a knife/sharp object to someone's throat is a great idea and something that has been missing. Especially since the pressing a gun to someone's head was added. I think the arm-handcuff thing should require two arms (one for each arm) to make it simulate handcuffs. A single arm grab will disarm the item in that targeted arm, and a two arm grabs on each arm will make it be like you're grabbing them with cuffs. Similarly I really like the idea of the grabs on legs, with special moves and throws attached to it. Love all throws when it's more than just a guaranteed 5 sec stun. My only problem with this it seems like it would either be too hard or mostly fluff if you had to get an advanced grab on a person to use one of those. I think targeting a leg and grabbing should have a chance to knock down or shove in a direction and have a chance to drop an item like disarm or something like knocking you both to the ground and the person being thrown. (Not really sure on what is best for this actually. I don't want everything to require an aggressive grab because then that just devolves to fast clicking or it's the same as choking where if they're down for a few seconds you get a guaranteed stun/kill on em.) |