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(11-06-2018, 07:25 AM)John Warcrimes Wrote: (11-05-2018, 05:29 PM)Triacontakai Wrote: (11-05-2018, 03:08 AM)locusts Wrote: I lean towards the side that Cluwning should not be curable at all, but for this idea how about instead that the Clown takes the curse and becomes a Cluwne, while the other person is cursed to forever remain a clown.
good idea
err wait- is a cluwne an antag, for griefing purposes? sounds like thrall-baiting
No.
Cluwnes can be beat up and murdered with impunity, but they themselves cannot do the same.
Source:
https://wiki.ss13.co/Cluwne
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I'd imagine that the clown and priest should have to cooperate to turn cluwnes into their former selves, but forever cursed to be a clown (irremovable clown clothing). Some kind of ritual I suppose. Maybe a monkey sacrifice?
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11-08-2018, 06:45 AM
(This post was last modified: 11-08-2018, 06:48 AM by MrMagolor.)
(11-06-2018, 07:25 AM)John Warcrimes Wrote: (11-05-2018, 05:29 PM)Triacontakai Wrote: (11-05-2018, 03:08 AM)locusts Wrote: I lean towards the side that Cluwning should not be curable at all, but for this idea how about instead that the Clown takes the curse and becomes a Cluwne, while the other person is cursed to forever remain a clown.
good idea
err wait- is a cluwne an antag, for griefing purposes? sounds like thrall-baiting
They can't grief, but they are as valid as any antag.
(11-07-2018, 09:45 AM)aft2001 Wrote: I'd imagine that the clown and priest should have to cooperate to turn cluwnes into their former selves, but forever cursed to be a clown (irremovable clown clothing). Some kind of ritual I suppose. Maybe a monkey sacrifice?
Having a cluwne and clown stand on Mutatio sigils in a ritual to catalyze the transformation would be neat