Posts: 1,087
	Threads: 24
	Joined: Feb 2015
	
BYOND Username: medsal15
	
 
	
		
		
		12-25-2017, 10:08 AM 
(This post was last modified: 12-25-2017, 08:38 PM by medsal15. Edited 3 times in total.)
	
	 
	
		After dying with a few mutations, I managed to become a glowing ghost.
![[Image: Iigy9uN.png]](https://i.imgur.com/Iigy9uN.png) 
Steps to reproduce:
- Get a mutation.
 
- Die in any way(?)
 
- Become a ghost.
 
Note: This bug is minor assuming it can't be reproduced with other passive mutations.
EDIT: Bug happened with other passive mutations. Upgraded to major for obvious reasons.
	
 
 
	
	
	
		
	Posts: 1,584
	Threads: 151
	Joined: Jun 2016
	
BYOND Username: Lady Birb
Character Name: Allie Allison
	
 
	
	
		Question: can living players see your glow? If not, than there is no harm in leaving it.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,087
	Threads: 24
	Joined: Feb 2015
	
BYOND Username: medsal15
	
 
	
	
		 (12-25-2017, 10:10 AM)Lord Birb Wrote:  Question: can living players see your glow? If not, than there is no harm in leaving it.
They can
	
 
	
	
	
	
 
 
	
	
	
		
	Posts: 1,584
	Threads: 151
	Joined: Jun 2016
	
BYOND Username: Lady Birb
Character Name: Allie Allison
	
 
	
	
		Oh.
Than I guess this should be fixed.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 2,022
	Threads: 68
	Joined: Jun 2016
	
BYOND Username: NateTheSquid
Character Name: Nathan Dunkleman
	
 
	
	
		If it can only be done using the russian revolver, then it's not as bad as it sounds. Like 98% of suicides with the russian revolver are cloned due to being loud and normally in the bar, so the ghost can't do much except fail to lead people to traitors or something. I guess husks.
But if this happens if you have a glow and die of other means, definitely worse. Nonetheless, still should be fixed, obviously
	
	
	
	
	
 
 
	
	
	
		
	Posts: 522
	Threads: 80
	Joined: May 2017
	
BYOND Username: Luigi Thirty
	
 
	
	
		 (12-25-2017, 03:18 PM)NateTheSquid Wrote:  If it can only be done using the russian revolver, then it's not as bad as it sounds. Like 98% of suicides with the russian revolver are cloned due to being loud and normally in the bar, so the ghost can't do much except fail to lead people to traitors or something. I guess husks.
But if this happens if you have a glow and die of other means, definitely worse. Nonetheless, still should be fixed, obviously
Nah, I burned to death from smoking an oddcig and kept my mime mutations as a ghost. They didn’t work, but it gave me the “you are unable to express yourself” message.
	
 
	
	
	
	
 
 
	
	
	
		
	Posts: 1,087
	Threads: 24
	Joined: Feb 2015
	
BYOND Username: medsal15
	
 
	
	
		I tested to see if it worked with radioactive on the monkey pen. I'm not entirely sure why, but only one monkey was affected.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 2,455
	Threads: 113
	Joined: Feb 2017
	
BYOND Username: Technature
	
 
	
	
		Remove every passive mutation from being on the ghost except glowing to spoop the crew.
Have someone ruin it for everyone.
Remove glowing mutation from ghost.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 5,856
	Threads: 308
	Joined: May 2014
	
	
 
	
	
		I like glowing ghosts. It's spooky
	
	
	
	
	
 
 
	
	
	
		
	Posts: 583
	Threads: 35
	Joined: Apr 2015
	
BYOND Username: Cirrial
	
 
	
		
		
		12-26-2017, 03:48 PM 
(This post was last modified: 12-26-2017, 03:49 PM by Cirrial. Edited 1 time in total.)
	
	 
	
		I think I have an idea what might be causing this. I'll investigate when I'm back home tomorrow.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 254
	Threads: 34
	Joined: Mar 2015
	
	
 
	
	
		Spooky ghostlights moving around the maint tunnels owns.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 583
	Threads: 35
	Joined: Apr 2015
	
BYOND Username: Cirrial
	
 
	
	
		obviously I need to keep that as a feature, then, but passively nuking people is a little ruder
	
	
	
	
	
 
 
	
	
	
		
	Posts: 2,056
	Threads: 51
	Joined: Jan 2017
	
BYOND Username: warc
	
 
	
	
		it would be interesting if *all* ghosts glowed juuust a tiny bit, just enough to be clearly visible in pitch black, but nearly impossible in a stock, well-lit room. maybe i'll post that in questionable ideas.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 583
	Threads: 35
	Joined: Apr 2015
	
BYOND Username: Cirrial
	
 
	
		
		
		12-27-2017, 09:41 AM 
(This post was last modified: 12-27-2017, 10:10 AM by Cirrial.)
	
	 
	
		As expected this is due to recent changes that copy bioholders over for the sake of critter respawning. I'll make it take out every mutation (save for glow until someone finds a way to be shit with it).
should be fixed, hopefully