Major Ghosts keep mutations after death - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Major Ghosts keep mutations after death (/showthread.php?tid=9825) |
Ghosts keep mutations after death - medsal15 - 12-25-2017 After dying with a few mutations, I managed to become a glowing ghost. Steps to reproduce:
EDIT: Bug happened with other passive mutations. Upgraded to major for obvious reasons. RE: Glowy ghost - Lady Birb - 12-25-2017 Question: can living players see your glow? If not, than there is no harm in leaving it. RE: Glowy ghost - medsal15 - 12-25-2017 (12-25-2017, 10:10 AM)Lord Birb Wrote: Question: can living players see your glow? If not, than there is no harm in leaving it. They can RE: Ghosts keep mutations after death - Lady Birb - 12-25-2017 Oh. Than I guess this should be fixed. RE: Ghosts keep mutations after death - NateTheSquid - 12-25-2017 If it can only be done using the russian revolver, then it's not as bad as it sounds. Like 98% of suicides with the russian revolver are cloned due to being loud and normally in the bar, so the ghost can't do much except fail to lead people to traitors or something. I guess husks. But if this happens if you have a glow and die of other means, definitely worse. Nonetheless, still should be fixed, obviously RE: Ghosts keep mutations after death - LuigiThirty - 12-25-2017 (12-25-2017, 03:18 PM)NateTheSquid Wrote: If it can only be done using the russian revolver, then it's not as bad as it sounds. Like 98% of suicides with the russian revolver are cloned due to being loud and normally in the bar, so the ghost can't do much except fail to lead people to traitors or something. I guess husks. Nah, I burned to death from smoking an oddcig and kept my mime mutations as a ghost. They didn’t work, but it gave me the “you are unable to express yourself” message. RE: Ghosts keep mutations after death - medsal15 - 12-25-2017 I tested to see if it worked with radioactive on the monkey pen. I'm not entirely sure why, but only one monkey was affected. RE: Ghosts keep mutations after death - Technature - 12-26-2017 Remove every passive mutation from being on the ghost except glowing to spoop the crew. Have someone ruin it for everyone. Remove glowing mutation from ghost. RE: Ghosts keep mutations after death - Frank_Stein - 12-26-2017 I like glowing ghosts. It's spooky RE: Ghosts keep mutations after death - Cirrial - 12-26-2017 I think I have an idea what might be causing this. I'll investigate when I'm back home tomorrow. RE: Ghosts keep mutations after death - Tom Clancy's Gay Ghost - 12-26-2017 Spooky ghostlights moving around the maint tunnels owns. RE: Ghosts keep mutations after death - Cirrial - 12-27-2017 obviously I need to keep that as a feature, then, but passively nuking people is a little ruder RE: Ghosts keep mutations after death - warcrimes - 12-27-2017 it would be interesting if *all* ghosts glowed juuust a tiny bit, just enough to be clearly visible in pitch black, but nearly impossible in a stock, well-lit room. maybe i'll post that in questionable ideas. RE: Ghosts keep mutations after death - Cirrial - 12-27-2017 As expected this is due to recent changes that copy bioholders over for the sake of critter respawning. I'll make it take out every mutation (save for glow until someone finds a way to be shit with it). should be fixed, hopefully |