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Closing containers
#1
Now that all objects have random sprite offsets it's easy for an open container to be completely obscured, making it impossible to click. Try loading a crate full of 4-5 metal sheets for example. You can't close it!

So my idea is a very simple workaround to this problem. When a locker is opened, have an icon which always remains on the top layer so it can't be hidden by whatever crap is inside.

Example:
[Image: DbjEK0E.png]

This jumbled mess is a locker with only 3 sheets on it, yet most of the locker sprite is hidden (one more completely covered the locker, but I left it aside for demonstrative purposes). I drew in a little door in the top right to show what this might look like if implemented.
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#2
I completely forgot to mention the entire point of the idea! GONK

Clicking the icon closes the locker.
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#3
If you're standing by a locker, your Local tab will show you the Toggle verb. That'll open and close it without you having to touch it!
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#4
You know, I could have swore I checked that before posting this. Oh well. Thanks for the heads up.
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