04-12-2015, 09:21 PM
Now that all objects have random sprite offsets it's easy for an open container to be completely obscured, making it impossible to click. Try loading a crate full of 4-5 metal sheets for example. You can't close it!
So my idea is a very simple workaround to this problem. When a locker is opened, have an icon which always remains on the top layer so it can't be hidden by whatever crap is inside.
Example:
This jumbled mess is a locker with only 3 sheets on it, yet most of the locker sprite is hidden (one more completely covered the locker, but I left it aside for demonstrative purposes). I drew in a little door in the top right to show what this might look like if implemented.
So my idea is a very simple workaround to this problem. When a locker is opened, have an icon which always remains on the top layer so it can't be hidden by whatever crap is inside.
Example:
This jumbled mess is a locker with only 3 sheets on it, yet most of the locker sprite is hidden (one more completely covered the locker, but I left it aside for demonstrative purposes). I drew in a little door in the top right to show what this might look like if implemented.