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Closing containers - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Closing containers (/showthread.php?tid=4544) |
Closing containers - Mofleaker - 04-12-2015 Now that all objects have random sprite offsets it's easy for an open container to be completely obscured, making it impossible to click. Try loading a crate full of 4-5 metal sheets for example. You can't close it! So my idea is a very simple workaround to this problem. When a locker is opened, have an icon which always remains on the top layer so it can't be hidden by whatever crap is inside. Example: ![]() This jumbled mess is a locker with only 3 sheets on it, yet most of the locker sprite is hidden (one more completely covered the locker, but I left it aside for demonstrative purposes). I drew in a little door in the top right to show what this might look like if implemented. Re: Closing containers - Mofleaker - 04-12-2015 I completely forgot to mention the entire point of the idea! ![]() Clicking the icon closes the locker. Re: Closing containers - Gannets - 04-12-2015 If you're standing by a locker, your Local tab will show you the Toggle verb. That'll open and close it without you having to touch it! Re: Closing containers - Mofleaker - 04-12-2015 You know, I could have swore I checked that before posting this. Oh well. Thanks for the heads up. |