JustSomeGoat/Jandice's HoS application.
#1
Brick 
Usual character name: Jandice The Useless, Jayce Nzack, Jackie-700 
BYOND username: justsomegoat
Discord username (if you are on our discord): JustSomeGoat
Recommended by (if applicable): N/A
Goon servers you play: Mainly 4, rarely 3. (I reminisce about 2  it's okay, he'll be up again before you know it  )

Reason for application: I started playing on the Goonstation servers on and off for about 5 years and its quite long overdue that I tried to apply for HoS. Security is the main role I gravitate towards whenever I play this little sandbox game; especially when I come back from breaks. I am aware of the responsibilities inherent in the role of HoS, and I intend to fulfill these responsibilities to the best of my ability. All crewmembers are entitled to outstanding leadership, I want to provide such leadership. 

Security experience
(300 word minimum): As aforementioned, I started playing on Goonstation 5 years ago at the suggestion of a friend; all starting on the Classic servers 1 and 2. From the get go I was a immediately infatuated by Security, wanting to be the good guy catching and foiling the bad guy.  Not unlike most new officers I've had my fair share of being both too lenient and too strict. Even executing people, in hindsight, that I shouldn't have due to the lack of proper judgement. I'm not immune to mistakes, even now. You can't be 100% all the time and that okay. Unfortunately for me, I love climbing difficult hills so I'll never stopped enjoying it. 



The first phrase a HoS ever taught me was to "Help the crew, keep a level head, and have fun!". Back then Security Assistant didn't necessarily exist yet, so little ol' me was thrusted into SecOff right off the bat! The crew expects a lot from you, especially when things go terribly wrong. Having been absolutely floored by greytiders, robust individuals, mechanic abusers, and more you learn a thing or two. Be it the smallest of civil arguments, thefts, break in, fights, what have you, I try to help resolve these as professionally as possible. Most of the time you can usually talk it out. Keeping in mind not to overstep Securities jurisdiction and not jumping over the respective departmental heads of staff. Understanding the department culture does come into play as well. Keeping good relations with the crew is only advantageous to us. 

Of course communication is the main foundation of this role, we don't necessarily have the game-isms to quantify how we go about our business other than space law, which of itself is just a guideline. Its all based on intuition, trust, and information from each other and the crew. Communication is key to running security smoothly and neatly, always try to keep yourself updated on developments. If Officer Joe Snuffy arrests Jimmy Bad Guy who is set to arrest with no context, how is he supposed to know what to charge them with or who to refer to for punishment? I often ask my co-workers things like: Are we detaining for questioning? How bad is the damage? Who reported it? Among other things. Its better to be sure then to second guess. Of course the talking doesn't stop at the arrest. Talk to the perpetrator and witnesses alike! Sometimes an antagonist telling you their motives or made-up alibi is the highlight of the round. 

Teamwork should come naturally as you play with different Security Teams. I try to provide back-up whenever its feasible, often asking first.  When not having to go on patrol myself I often jump into sub-roles like dispatcher or record keeper. Trying to feed info in-and-out or trying to keep print records readily available in security. Updating files and keeping note of evidence on suspects while changing SecHud flags goes a long way. Rarely I have taken lead positions before in the absence of orders and try to allow a divide and conquer type of leadership style

Dealing with antagonists, real or not, is a very difficult subject. Obviously, if you play enough of the game and you'll naturally gain intuition of the abilities and signs of antagonists. Being the point of friction job, escalation is the biggest factor to how a round will flow for an Officer as this takes many forms. I've have the mindset that you should show restraint at the start of rounds and allow antags to build up. If I see an Arcfiend draining an APC I won't jump immediately to conclusion and I'll talk it out. But we shouldn't make it easy for them. They are your main source of work after all. I do not mistake escalation to being complacent. In the mean time you can do things like: create ticket charges, use other resources to validate your claims by asking Medical/Science/Engineering personnel on issues related to them (I.E Medical Persons testing Changelings, Engineers looking at damaged equipment and hacked doors, asking scientists about paranormal occurrences) etc. These are all forms of escalation in the story of the round, as well as valid role playing opportunities. If however, Jimmy Bad Guy pulls out a SPES-12 and starts gunning down the crew he will not get that luxury and will promptly receive the ol' classic 'Boot to ass' treatment. 


Answer two or more of the following:
  • What advice would you give to other sec players?
  1. Elaborate, elaborate, elaborate. When the going gets tough don't forget to give clear and concise info or commands. 
  2. Familiarize yourself with security equipment and capabilities. Even asking a HoS or anybody to teach you about armory/non-armory equipment is just another tool in the bag for future scenarios.  
  3. Take breaks! Don't burn yourself out! 
  • What was one of your favorite security moments? (Either playing as a sec officer or interacting with one)
Once upon a time on Oshan I had a round where we had a economical disaster on the prior round and NT ran out of funds to pay the stations on the next. Obviously, people go insane when wages disappear and in a desperate ploy to get funds the command staff made contact with the Syndicate. Officials came and had a parley in the bridge. After a long discussion the command staff, to include the Captain and HoS, swore loyalty to the Syndicate. Subsequently the entire Security force was to as well. 

We had other plans. The 5 security officers and numerous scattered crew did not agree with the changing of allegiances. In a twist of fate we were now the traitors in the situation. All of us created a codeword to identify other loyalists and started to slowly sabotage the station. At one point the CE flipped allegiances and helped us capture one of the Syndicate Commanders. My tale ended in an attempt to subdue another Syndicate Commander and them and promptly got executed by MPRT-7 the ensuing fight.  

  • Describe any differences in your playstyle when part of a full security team and when being the only security officer.

When alone I have to create different priorities of work for myself. I'll often be much more reserved and observant and will have  to commit to any calls I make. In this state I'll gnerally be more strict since no backup means any mistake can be me dead in maintenance hall.

When on a team I'll usually take up other responsibilities to supplement them. Again with the 'divide and conquer' mindset I put trust in my comrades to handle situations so I just take over cases as they come up, whether its big or small. I'll be much more willing to play along with people antics and even allow myself to make more risks with antags which may lead to my death.

Answer one or more of the following fun questions (because it's important for the HoS to be fun):
  • What's a security gimmick that you've ran or wanted to run?
  1. I've always wanted to run familiarity and training drills from random pieces of equipment from Security to teach people how they function. (I.E Grenade Launchers, Breeching Hammers, Pulse Rifles, etc.)
  2. Issued Security Clown/Jester. Enough said.


Previous bans (while this will not affect your application lying about it will): None  space bear
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