10-17-2024, 10:56 AM
(This post was last modified: 10-17-2024, 12:28 PM by Guv Guvington. Edited 4 times in total.)
Enchanted Balloon Animal Set
Lead and plasma infused balloons enchanted by a wizard that assume the ability of its shape (snakes inject some poison, dogs are fast and deal melee damage, hats are helmets, swords actually cut).
None of these balloon animals are very strong, but the balloons are cheap and you get many per purchase.
Requires overhaul of balloon animal shapes in general.
Banana Suit
An ultra high syndicate-tech advanced hyper suit (shitty rubber costume) that causes everyone to slip who walks over you while you're prone on the floor, like you are a living banana peel.
Additionally, anyone attacking you with a melee weapon has a small chance to get disarmed due to their weapon slipping off the suits surface.
Uniquely, the suit offers weak resistances against everything that can be resisted against, from rads to heat to bullets etc.
Thanks to its cheap zipper that gets stuck all the time, it takes twice as long to remove.
Chattering Teeth
Devious robots that move randomly around if activated and charge any non-clown human to bite them.
The bites are very weak but cause slowdown to be annoying.
Additionally, the teeth are fairly damage resistant and hard to hit with projectiles due to their small size.
The teeth can hold hand-held bombs like grenades and instead of biting, will activate them near the nearest non-clown human.
Teeth will always die after detonating a harmful grenade and get deactivated by any emp.
Clowns can also deactivate them or remove their held grenade by clicking on them empty handed.
EMAGS cause them to speed up and vibrate, with a small chance to spontaneously explode.
Super Clown Accessories
A very cheap and huge crate filled to the brim with all sorts of NON-SYNDICATE clown accessories like cream pies, bike horns, as well as joke items that are otherwise difficult to obtain.
Ment for gimmicks rather than murder and sabotage.
Super Airhorn
Massive, koshmarine-infused and two-handed airhorn that creates an eldritch tune that causes everyone nearby but the wielder to briefly collapse, vomit and suffer clown-themed hallucinations for a short while.
Needs to recharge after every toot, which it does on its own.
Also a somewhat decent blunt weapon.
The opposite of stealthy.
Lead and plasma infused balloons enchanted by a wizard that assume the ability of its shape (snakes inject some poison, dogs are fast and deal melee damage, hats are helmets, swords actually cut).
None of these balloon animals are very strong, but the balloons are cheap and you get many per purchase.
Requires overhaul of balloon animal shapes in general.
Banana Suit
An ultra high syndicate-tech advanced hyper suit (shitty rubber costume) that causes everyone to slip who walks over you while you're prone on the floor, like you are a living banana peel.
Additionally, anyone attacking you with a melee weapon has a small chance to get disarmed due to their weapon slipping off the suits surface.
Uniquely, the suit offers weak resistances against everything that can be resisted against, from rads to heat to bullets etc.
Thanks to its cheap zipper that gets stuck all the time, it takes twice as long to remove.
Chattering Teeth
Devious robots that move randomly around if activated and charge any non-clown human to bite them.
The bites are very weak but cause slowdown to be annoying.
Additionally, the teeth are fairly damage resistant and hard to hit with projectiles due to their small size.
The teeth can hold hand-held bombs like grenades and instead of biting, will activate them near the nearest non-clown human.
Teeth will always die after detonating a harmful grenade and get deactivated by any emp.
Clowns can also deactivate them or remove their held grenade by clicking on them empty handed.
EMAGS cause them to speed up and vibrate, with a small chance to spontaneously explode.
Super Clown Accessories
A very cheap and huge crate filled to the brim with all sorts of NON-SYNDICATE clown accessories like cream pies, bike horns, as well as joke items that are otherwise difficult to obtain.
Ment for gimmicks rather than murder and sabotage.
Super Airhorn
Massive, koshmarine-infused and two-handed airhorn that creates an eldritch tune that causes everyone nearby but the wielder to briefly collapse, vomit and suffer clown-themed hallucinations for a short while.
Needs to recharge after every toot, which it does on its own.
Also a somewhat decent blunt weapon.
The opposite of stealthy.