Syndicate Clown Item Ideas - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Syndicate Clown Item Ideas (/showthread.php?tid=23297) |
Syndicate Clown Item Ideas - Guv Guvington - 10-17-2024 Enchanted Balloon Animal Set Lead and plasma infused balloons enchanted by a wizard that assume the ability of its shape (snakes inject some poison, dogs are fast and deal melee damage, hats are helmets, swords actually cut). None of these balloon animals are very strong, but the balloons are cheap and you get many per purchase. Requires overhaul of balloon animal shapes in general. Banana Suit An ultra high syndicate-tech advanced hyper suit (shitty rubber costume) that causes everyone to slip who walks over you while you're prone on the floor, like you are a living banana peel. Additionally, anyone attacking you with a melee weapon has a small chance to get disarmed due to their weapon slipping off the suits surface. Uniquely, the suit offers weak resistances against everything that can be resisted against, from rads to heat to bullets etc. Thanks to its cheap zipper that gets stuck all the time, it takes twice as long to remove. Chattering Teeth Devious robots that move randomly around if activated and charge any non-clown human to bite them. The bites are very weak but cause slowdown to be annoying. Additionally, the teeth are fairly damage resistant and hard to hit with projectiles due to their small size. The teeth can hold hand-held bombs like grenades and instead of biting, will activate them near the nearest non-clown human. Teeth will always die after detonating a harmful grenade and get deactivated by any emp. Clowns can also deactivate them or remove their held grenade by clicking on them empty handed. EMAGS cause them to speed up and vibrate, with a small chance to spontaneously explode. Super Clown Accessories A very cheap and huge crate filled to the brim with all sorts of NON-SYNDICATE clown accessories like cream pies, bike horns, as well as joke items that are otherwise difficult to obtain. Ment for gimmicks rather than murder and sabotage. Super Airhorn Massive, koshmarine-infused and two-handed airhorn that creates an eldritch tune that causes everyone nearby but the wielder to briefly collapse, vomit and suffer clown-themed hallucinations for a short while. Needs to recharge after every toot, which it does on its own. Also a somewhat decent blunt weapon. The opposite of stealthy. RE: Syndicate Clown Item Ideas - Solenoid - 10-17-2024 I like threads like these, so I'll throw in some ideas of my own. Spray Gun It looks like an ordinary super soaker at first, but it basically functions like a buffed(longer range) spray bottle with no restrictions on what can be sprayed. It has to be pumped a few times by interacting with it in-hand before you can spray people, and comes loaded with lube by default. It can hold 150 units of liquid, and is of normal size. It could be called the "Syndicate Soaker" or something similar. Jack In The Bomb It can be primed much like a pipebomb in a mousetrap, then placed in a present, crate, or whatever else would usually set off one of those. When activated, it scares the victim and stuns them with a "boo!" sound, making them scream before creating a small explosion. It could also play laughing noises or "Pop Goes the Weasel" if that would be cooler. It has a small chance of scaring you, the clown, when it's being primed. It'd be a small item so you can fit it in many different containers and get maximum usage out of it. Scary Clown Mask It's functionally identical to a normal clown mask, but creates a weird, "scary" honk noise and looks like one of the clowns out of Killer Klowns from Outer Space. Could be fun for more spooky clown gimmicks, or an evil clown which tries to be scary and winds up constantly making a fool of themselves in the process. RE: Syndicate Clown Item Ideas - Guv Guvington - 10-17-2024 (10-17-2024, 12:21 PM)Solenoid Wrote: I like threads like these, so I'll throw in some ideas of my own. Hell yeah, the more the merrier RE: Syndicate Clown Item Ideas - Lefinch - 10-17-2024 Aesthetically, chattering teeth in general seem like a thing you could put -somewhere- in goonstation if not here, and the idea's pretty sound. The banana suit made me laugh out loud, and I really like the basic premise of the jack in the bomb. These are all kind of bangers. I feel like the banana suit should have some kind of "don't let water touch it" interaction but that's probably scope creep typing. RE: Syndicate Clown Item Ideas - Mouse - 10-17-2024 damnit where did I post the LOLbringer edit: Quote:Honkshot - the default, similar to the Lawbringer's "detain" mode. Deals stamina damage in an area, and makes a loud HONK sound. RE: Syndicate Clown Item Ideas - freedo5 - 10-18-2024 A rubber hammer that gives people empowered dwarfism/makes people shorter if you bonk them in the head (still dealing no damage), the hammer costs 7 TC as it is clearly equal in power to a C saber. RE: Syndicate Clown Item Ideas - Chasu - 10-18-2024 Clowns already have quite a few job-exclusives. Some of these could also fit to Staffies! RE: Syndicate Clown Item Ideas - Guv Guvington - 10-18-2024 (10-18-2024, 04:42 AM)Chasu Wrote: Clowns already have quite a few job-exclusives. Some of these could also fit to Staffies!Wouldn't mind staffies getting some too, I believe you can't have enough of a good thing. RE: Syndicate Clown Item Ideas - Kotlol - 10-18-2024 I think the traitor clown has plenty of fun tools.. there are other classes that need more or some fixes to old ones or changes. But I am not against adding more! |