03-16-2021, 10:08 AM
CE (and/or Engineering) Traitor Items
TEG DarkMatter Semiconductor
Semiconductor converts a portion of the TEG power to a super-dense energy lattice until it reaches a critical point where a singularity is formed the mass/energy exceeds the speed of light! (1.6 GJ).
Similar to a Canbomb after it reaches a critical point it could notify the station of an anomaly allowing for the crew to destroy it after a duration. Once it reaches the critical point any additional energy would then be converted to increase the initial singularity size.
Singularity Lure
A tracking beacon OR a module that would attach to an existing tracking beacon. This would adjust the randomness of the singularity/blackhole movement to favor that direction (or closest lure) lure.
Singuloose Snacks
A pack of incredibly dense and incredibly volatile matter, a frightening byproduct of “advanced” loafing technology. When fed to a black hole/singularity causes it to increase in size. Could also provide some chance of defense against singularity buster, so it doesn't instantly mitigate these mechanics.
Under the hood, I would also add some mechanisms to programmatically determine applicability of syndicate items. They could either be removed from the list and/or marked in such a way as to caution against them.
TEG DarkMatter Semiconductor
Semiconductor converts a portion of the TEG power to a super-dense energy lattice until it reaches a critical point where a singularity is formed the mass/energy exceeds the speed of light! (1.6 GJ).
Similar to a Canbomb after it reaches a critical point it could notify the station of an anomaly allowing for the crew to destroy it after a duration. Once it reaches the critical point any additional energy would then be converted to increase the initial singularity size.
- Idea being creating an event that will unfold later in the shift. Adds nefarious reasons to Hellburn or "Hellburn".
Singularity Lure
A tracking beacon OR a module that would attach to an existing tracking beacon. This would adjust the randomness of the singularity/blackhole movement to favor that direction (or closest lure) lure.
- Allow some control of the randomness of the singuloose which typically results in it just hanging out in one location being boring.
Singuloose Snacks
A pack of incredibly dense and incredibly volatile matter, a frightening byproduct of “advanced” loafing technology. When fed to a black hole/singularity causes it to increase in size. Could also provide some chance of defense against singularity buster, so it doesn't instantly mitigate these mechanics.
- Allow for syndicate to improve the strength of sabotaged system, while possibly providing some resilience to a mechanic that can instantly mitigate it.
Under the hood, I would also add some mechanisms to programmatically determine applicability of syndicate items. They could either be removed from the list and/or marked in such a way as to caution against them.