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BYOND Username: MrMagolor
03-03-2018, 10:35 AM
(This post was last modified: 03-03-2018, 11:06 AM by MrMagolor. Edited 1 time in total.)
I recently got borged from a borger artifact... even though I had the Robot Arms trait. Surely, it should be that Robot Arms or other synthetic arms make the borging artifact recognize you as a borg, because that's what I thought it did, and it seems silly to have it as it is now.
EDIT: It has come to my attention that it seems robot arms also do not count as silicon touch for activating artifacts, though whether this is true or not is debatable. If this is true, then robot arms should also count as silicon touch for activating artifacts, obviously.
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BYOND Username: Cyfarfod
I despise borging artifacts. Maybe if borgs were more fun to be, but as it is, it's just another example of "Oh you thought you could click A Thing? Well fuck you and fuck your round! What kind of idiot would dare to CLICK on a THING?!?!?"
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BYOND Username: CyberTripping
Character Name: Casey Batts
I think they only recognize artificial arms as a borg for activation requirements, like carbon touch vs silicon touch
but i agree it should be extended to borging artifacts
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BYOND Username: Cyfarfod
Pretty sure they don't count for silicon touch, either.
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BYOND Username: CyberTripping
Character Name: Casey Batts
I must be misremembering then, but if its not a thing it totally should be
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BYOND Username: MrMagolor
03-03-2018, 10:51 AM
(This post was last modified: 03-03-2018, 10:54 AM by MrMagolor. Edited 1 time in total.)
Well then, this should obviously be extended to making trait robot arms count as silicon touch, if you have to go out of your way to get a monkey/human arm anyways.
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BYOND Username: Maegor
And the blood that remains after you are borged doesn't even contain your DNA so you can get your appearance back.
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BYOND Username: Lady Birb
Character Name: Allie Allison
03-03-2018, 08:01 PM
(This post was last modified: 03-03-2018, 08:02 PM by Lady Birb. Edited 2 times in total.)
My additional idea: greatly reduce the spawnrate of borging artifacts, greatly increase the spawnrate of those artifacts that rip off one of your limbs and replace it with a cyborg one. Make it so activating a silicon artifact is less of a gamble of 'am I about to have my entire round ruined?'.
Oh yeah do the thing op suggested that is also good.
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BYOND Username: MrMagolor
Quote:Make it so activating a silicon artifact is less of a gamble of 'am I about to have my entire round ruined?'.
Well, silicon bulky artifacts anyways. It would be neat to not have to worry about all of those when playing as miner, cause I just send those straight to artlab, and I know artlab probably doesn't go anywhere near them (if anyone goes to artlab at all)