05-10-2016, 12:47 AM 
	
	
	
	
	
	
	
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					[Feature] Materials/Fabricators/Armor Retooling and Miscellaneous Improvements
				 
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		05-10-2016, 08:45 AM 
	
	 
	(05-10-2016, 12:47 AM)Naximous Wrote:(05-04-2016, 09:36 AM)Noah Buttes Wrote: Note that I wasn't able to replace the Nanotrasen Helmets in the armory with the riot helmets because I have no idea how byond mapping works. I tried it, and it turns out it's godawful on ultra-high resolution monitors like I have. Everything is ridiculously small, and unlike the actual byond client, I wasn't able to atleast partially fix it. 
		
		
		05-16-2016, 01:28 PM 
	
	 
	
		I made some changes to space suits based on feedback in this thread: 
	
	
	
	
http://forum.ss13.co/showthread.php?tid=6383&page=2 
		
		
		05-21-2016, 10:39 AM 
	
	 
	(05-10-2016, 08:45 AM)Noah Buttes Wrote:Can't you like uhh.. change your screen resolution? There is also a zoom option in the DMs map editor.(05-10-2016, 12:47 AM)Naximous Wrote:(05-04-2016, 09:36 AM)Noah Buttes Wrote: Note that I wasn't able to replace the Nanotrasen Helmets in the armory with the riot helmets because I have no idea how byond mapping works. 
		
		
		05-21-2016, 12:41 PM 
	
	 
	(05-21-2016, 10:39 AM)Naximous Wrote: There is also a zoom option in the DMs map editor. I can, but then it looks even worse because everything except the text is fucking colossal. (05-21-2016, 10:39 AM)Naximous Wrote: There is also a zoom option in the DMs map editor. It's already at the max I can set it to. 
		
		
		05-25-2016, 06:34 AM 
	
	 
	
		Finally implementing most of the rest of this (I am very distractable) with a couple changes: 
	
	
	
	
from here: Code: else if (istype(W,/obj/item/reagent_containers/glass) && stage == 1)I think I was the one who suggested doing this in the first place but I realized there was a much simpler way to do it than a bunch of istype()s: Code: else if (istype(W,/obj/item/reagent_containers/glass) && stage == 1)from here: Code: if (head && (head.c_flags & SPACEWEAR))I realized there was actually a simple way to prevent people wandering out and being protected from space in only a helmet and mask: Code: if (head && (head.c_flags & SPACEWEAR)) 
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