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01-26-2016, 03:11 PM
(This post was last modified: 01-26-2016, 03:41 PM by Sundance. Edited 2 times in total.)
![Kickin' Rad (Oldschool) Kickin' Rad (Oldschool)](https://forum.ss13.co/images/smilies/SA/emot-krad2.gif)
sprite I had lying around for another project that I abandoned ions ago.
Beam'd up
Beam'd down
![[Image: ndoOa48.gif]](http://i.imgur.com/ndoOa48.gif)
There's nothing from a gameplay aspect that this adds to the game, it does not extend the hit-time when someone is teleported, the animation would be played the instant the person is teleported. It simply looks neat.
And yes i'm aware it's less of a star trek effect and more of a mega man effect.
EDIT: Will actually submit the separate animation .png's when i'm done eating this sandwich. Glory be to edits.
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BYOND Username: babayetu83
Character Name: Discount Dan, Benjamin Sisko
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BYOND Username: Ed Venture
agreed. This is pretty cool
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It was a long sandwich (if you don't have white on black, you won't see this)
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Heck yeah, more flavor sprites. Always. Especially ones this great.
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BYOND Username: Zafh
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Would definitely be neat to see this in use!
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BYOND Username: ErikHanson
This looks amazing, coders pls
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The long range teleporter already does a dynamic effect similar to this, doesn't it?
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I'm totally digging this
you're so cool sundance