Posts: 2,612
Threads: 147
Joined: Oct 2012
Injector belt is not recognizing when to inject chemicals. I tried it at "health" settings and "incapacitated" and neither worked. As in, it just doesn't inject anything.
I haven't tried with the temperature or damage settings, but I'm presuming they are the same, although I will test and report if they aren't either.
Posts: 279
Threads: 30
Joined: Sep 2012
Injector belts and the Vapo-Matic (uses the same code) should be fixed now.
Posts: 638
Threads: 72
Joined: Jun 2014
They don't work, under any of the variables they simply don't activate. Which is strange because I believe once they did. Not sure what broke them.
Posts: 279
Threads: 30
Joined: Sep 2012
I tested them again a couple of minutes ago and can't find any issues. Whenever you add a beaker to the belt or mask, you have to re-equip the item to initialize the injector system (there's also ingame flavour text for this situation)*.
* Update: not anymore if you're wearing the belt/mask and if a condition has already been selected. In that case just add a beaker and everything is ready to go.