Injector belt borked - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Injector belt borked (/showthread.php?tid=4842) |
Injector belt borked - Sundance - 05-27-2015 Injector belt is not recognizing when to inject chemicals. I tried it at "health" settings and "incapacitated" and neither worked. As in, it just doesn't inject anything. I haven't tried with the temperature or damage settings, but I'm presuming they are the same, although I will test and report if they aren't either. Re: Injector belt borked - Convair880 - 05-28-2015 Injector belts and the Vapo-Matic (uses the same code) should be fixed now. Vapomatic and injector belt - vampirate - 05-28-2015 They don't work, under any of the variables they simply don't activate. Which is strange because I believe once they did. Not sure what broke them. Re: Injector belt borked - Convair880 - 05-28-2015 I tested them again a couple of minutes ago and can't find any issues. Whenever you add a beaker to the belt or mask, you have to re-equip the item to initialize the injector system (there's also ingame flavour text for this situation)*. * Update: not anymore if you're wearing the belt/mask and if a condition has already been selected. In that case just add a beaker and everything is ready to go. |