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Catwalks eating projectiles.
#1
I've noticed that catwalks have the tendency to stop all kinds of projectiles (kinetic, pod- and handheld lasers etc.) if the projectiles attempt to fly over the tile.
I have more than once emptied an energy gun in an attempt to hit someone in space, only getting one or two shots to actually connect due to the "magnetic catwalks".
#2
Oh jeez, catwalk surfaces are unsolid grilles.

v v v v v v v v v v v
#3
I thought that was pretty obvious shrug

They've been like that since conception and I'm p sure Cogs himself said that is what they were
#4
This just in: not every coder knows every tiny facet of the entire codebase.
#5
:eyepop:
#6
Wire Wrote:This just in: not every coder knows every tiny facet of the entire codebase.

i feel betrayed

More seriously, though, this is especially annoying on Blob rounds where a good ole laser shot doesn't do diddly if it's fired along a catwalk instead of from space. I hope an adjustment gets looked into.


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