01-20-2015, 03:44 PM
Taking a page or two from E.Y.E: Divine Cybermancy and Deus Ex:
1. Dermal Sheathe. When powered, your skin hardens and is more difficult to pierce and/or damage. You take 25% (maybe 50% for a more powerful version? All speculation here) less brute damage and are less likely to bleed. When going haywire, your entire body temporarily becomes rock hard and are rendered immobile, taking minor suffocation damage in the process.
2. Electromagnetic Discharge. When powered, attacks with a melee weapon or a fist deal a small amount of EMP/Electric damage as well, perfect for going toe to toe with an unruly robot or fellow augmentee. When haywire, the subject takes minor electric damage and his/her Bioelectric energy or cell is drained dramatically.
3. Aim Assistance. Exactly what it says on the tin. Since BYOND is so darn robust, instead of homing in on enemies or something this mod merely improves your spaceman's ability to hit vital targets. The augmentee's punches and projectiles hit more critical places on their victim, generating more critical hits and/or causing more damage. When haywire, this augment causes the augmentee to enter a drunken state (moving around randomly, punching himself).
4. Point-Defense System. When activated, a cloud of nanites hovers close to the augmentee's body and eats/intercepts incoming projectiles and provide minor damage resistance to explosive shrapnel and the like. When haywire, these bots fight eachother rendering the protection useless and, at times, nip at the augmentee's body dealing brute damage.
5. Photo-optic Camoflage. Now you see him, now you don't! While this augment is active the augmentee is nigh-invisible to the naked eye and his/her actions are pointedly quieter than usual thanks to sound dampeners. When haywire, the imaging hardware becomes borked and randomly changes appearance and hue, making the augmentee extremely visible and look utterly ridiculous for a short period of time.
6. Nanotech Recyclers. Definitely illegal and downright mean, this augment supplies the user with symbiotic nanites that feed the user energy and repair damage by recycling synthetic material. By decomposing a corpse or a significant amount of meat, the augmentee is given a significant amount of healing and stamina, but must stand still while the process completes. If haywire, the symbiotic relationship goes sour and the augmentee is drained of stamina due to the nanite's intense hunger.
And of course:
7. The Skull Gun. A powerful laser cannon installed just around the brow line. The augmentee can, at a moment's notice, fire a beam in front of him dealing burn AND brute damage. The projectile can also pierce targets, making it effective in close-combat situations. The augment must cool down in between shots to avoid overheating the user. When haywire, the hardware does exactly that: the interior of the user's head suffers massive burns and causes nasty physical trauma. May also cause perceived animosity from the Janitor.
1. Dermal Sheathe. When powered, your skin hardens and is more difficult to pierce and/or damage. You take 25% (maybe 50% for a more powerful version? All speculation here) less brute damage and are less likely to bleed. When going haywire, your entire body temporarily becomes rock hard and are rendered immobile, taking minor suffocation damage in the process.
2. Electromagnetic Discharge. When powered, attacks with a melee weapon or a fist deal a small amount of EMP/Electric damage as well, perfect for going toe to toe with an unruly robot or fellow augmentee. When haywire, the subject takes minor electric damage and his/her Bioelectric energy or cell is drained dramatically.
3. Aim Assistance. Exactly what it says on the tin. Since BYOND is so darn robust, instead of homing in on enemies or something this mod merely improves your spaceman's ability to hit vital targets. The augmentee's punches and projectiles hit more critical places on their victim, generating more critical hits and/or causing more damage. When haywire, this augment causes the augmentee to enter a drunken state (moving around randomly, punching himself).
4. Point-Defense System. When activated, a cloud of nanites hovers close to the augmentee's body and eats/intercepts incoming projectiles and provide minor damage resistance to explosive shrapnel and the like. When haywire, these bots fight eachother rendering the protection useless and, at times, nip at the augmentee's body dealing brute damage.
5. Photo-optic Camoflage. Now you see him, now you don't! While this augment is active the augmentee is nigh-invisible to the naked eye and his/her actions are pointedly quieter than usual thanks to sound dampeners. When haywire, the imaging hardware becomes borked and randomly changes appearance and hue, making the augmentee extremely visible and look utterly ridiculous for a short period of time.
6. Nanotech Recyclers. Definitely illegal and downright mean, this augment supplies the user with symbiotic nanites that feed the user energy and repair damage by recycling synthetic material. By decomposing a corpse or a significant amount of meat, the augmentee is given a significant amount of healing and stamina, but must stand still while the process completes. If haywire, the symbiotic relationship goes sour and the augmentee is drained of stamina due to the nanite's intense hunger.
And of course:
7. The Skull Gun. A powerful laser cannon installed just around the brow line. The augmentee can, at a moment's notice, fire a beam in front of him dealing burn AND brute damage. The projectile can also pierce targets, making it effective in close-combat situations. The augment must cool down in between shots to avoid overheating the user. When haywire, the hardware does exactly that: the interior of the user's head suffers massive burns and causes nasty physical trauma. May also cause perceived animosity from the Janitor.